Crusader Kings III

Crusader Kings III

After the End
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Update: 29 Dec, 2024 @ 5:43pm

After the End 0.17.0 “Roads to Providence”

General
Updated the mod to work with version 1.4.22
Added a “Missionary” camp purpose for LAAMPs
Added various new game rules to control various systems such as Conquerors and Landless/Adventurer Rulers.
Added challenge characters to the main menu
Finally implemented basic LotD content. This comes in the form of various custom legends and adapted versions of base game content which now make sense for AtE
Integrated and fixed various elements of Adoption content
Implemented custom AtE music into the player, including old CK2 classics. Only a few songs currently, but more are planned.
History:
New title history within the HCC
Both Mexican Empires now use Administrative
Tweaked elements related to Portia’s balance
Reworked the Ontario setup to be more fun and to provide a new narrative
Added various new characters to the map, and updated existing ones in conjunction with the new challenge character list
Add a large number of families for High Republic Noble families.
Added title history for the Galvanist HoF
Added various adventurers to the map
The Snowbirds: Venture into places unknown…
The Owls: Honestly, nevermind this one.
High Desert Wanderers: Exiled princess, scholar and servant of Gaia, what path will you take?
Special Buildings + Points of Interest
New special building in Omaha, based primarily on a pre-Event zoo
Added various new buildings across Aridoamerica and Mexico
Added the Parthenon to Nashville
Added a PoI for the Battle of Ojinaga
Set up a special building for Niagara Falls, and a new execution method. Method shared with Iguazu Falls
Culture
Added new cultural hybrid names
Various namelist updates
Deleted various unused cultures.
Removed Cowbohemian due to lack of real life basis and disruption to the region’s cultural setup.
Merged Chippewa and Ojibewa for real life accuracy reasons.
Gave Abenaki the Band Council tradition
Tweaked California cultures
Reworked Youser culture
Tweaked and improved various Amazonian cultures
Small reshuffle of the cultural setup in the Pantanal
Religion
Added a new Amazonian faith
Tenetehára: Celebrate the festivals of the Guajajara people
Added a new Americanist faith and reworked two existing faiths:
Heartful Covenant: One Nation, Under Providence (and Eisenhower)
Updated Principlism, making it the primary strain of East Coast Americanism
Updated Constitutionalism, making it a radical strain of Americanism. They now have patron gods, which is cool.
Added new game concepts for the Atlantean religion. Hopefully it will be slightly less hard to understand?
Improved Quetzaltec loc in particular
Added a new Buddhist faith
Forest Tradition: Return to nature and tradition
Added various new Catholic faiths
Synodalists: Catholicism has never been more wholesome
Catholic Workers: Dorothy Day’s legacy lives on
Michaelic Aegis Vigil: Why do I hear tubular bells?
Catomexa: Fight Satan in the name of Order and Progress
Benzedura: Heal the sick and restore this forgotten tradition
Solomonite: Pacifism and pluralism
Anchietan: Is this finally the correct form of Catholicism?
Updated Cristero to draw more from the historical Cristero movement
Reworked Catimbó, tweaking existing faiths, adding new game concepts, and adding new faiths.
Encantaria: Let the Encantados lead the way
Juremataia: The esoteric secrets of Jurema will be revealed
Toré-Praiá: Restore the cascades and correct the cycle
Added a new Idiosyncratic faith
Polislatria: The Goddesses of Mexico can now receive their proper veneration
Merged Tributist and Extatico to make it easier to add faiths to the religion in the future, and to streamline complexity of the religious setup. Now it is a single religion, “Intercessory”
Added a new Mesoamerican faith:
Jurhiata Ikikunari: Let the sun shine on Mexico once more
Revamped the Rastafari religion, changing all existing faiths to be more accurate to their real life counterparts.
All faiths now get “Sacramental Herbs” as a special doctrine.
Tenets and doctrines for each faith have been tweaked.
Rastafari now has special localization for the Astrology tenet, to support its usage on Twelve Tribes.
Updated localization and created a new icon for Nyabinghi
Added a new Reawakened faith and moved Yeyipaktoyotl to the religion
Rosicrucian Orders: Shadow Sacrament is back
Updated Yeyipaktoyotl tenets
Added a new Rezadeiro faith
Brotherhood of the Holy Spirit: The Azores, in Brazil?
Added new faiths to Sombrism. Santa Muerte is no longer alone.
Calaquismo: Party don’t stop until you drop
Pascualito: Respect the King of the Graveyard
Updated minor elements of tolerance doctrines and localization.
Updated/rewrote various descriptions, including for Radicalista and Apostolic
Defined various HoFs and added CoAs for the titles.
Added support for Adventuring HoFs for faiths with the Recurring Saviors tenet.
Added Saurian faith name lists.
Tweaked effects of the Religious Isolation tenet
Various holy site additions and fixes.
Many new custom icons and updated versions of existing icons.
Government
Updated High Republic, Eurekan Bureaucracy, and Imperial Bureaucracy to use Administrative mechanics.
Eurekan Bureucracy WIP: A modified Bureaucratic government, with a balance of power between the Emperor and Governator. Governator is the military head of the empire, while the Emperor has varying executive power, Department influence represented by the tax system.
Gave unlanded HoFs access to domiciles
Testing mechanics that allow High Republics access to Noble Families
Updated associated succession laws for Admin-based realms.
CoAs
Added countless new CoAs for titles and dynasties.
Added numerous new graphical elements for usage in the CoA designer. Including, but not limited to Interstate numerals and varsity typeface.
Decisions
Added a new decision for the Al-Qazwini dynasty
Added a new decision for Cariri heritage characters to convert to Toré-Praiá.
Added a decision to practice soccer (football) for cultures with Mercenary Soccer and Afaristas.
Added a number of East Coast formables and title expansion decisions.
Map
New impassable terrain localization
Revamped the terrain and visuals for e_mexico, reducing desert mainly.
Completely reworked the counties and impassable terrain within Mayab, with most of the current setup preserved. An exception was the Hach Kanik faith/culture, which was too small and isolated as a population to justify on the map (especially given that the group lives in what has become impassable terrain). These have not been removed from the mod’s files, and the team has future plans related to the group.
Fixes
Tons of minor fixes and tweaks.
Misc
Added new tenet relocalizations for Muslim faiths
Set up the “Knight of the Swan” trait to change based on region (currently just one new version implemented)
Enabled Slavic clothing for owners of the associated DLC for Midwestern cultures.
Added Plorgus

Update: 20 Sep, 2024 @ 6:16pm

Update: 17 Sep, 2024 @ 6:19pm

Update: 17 Sep, 2024 @ 6:14pm

Update: 17 Sep, 2024 @ 6:07pm

Update: 4 Jul, 2024 @ 6:56pm

Patch notes AtE Beta 0.15.9

Bugfixes and Balance
Various bugfixes, loc corrections, generalized backend updates.
Nerfed various holy site lifestyle bonuses.
Fixed adventure inspirations not appearing.

Religions and Faiths
Moved Covenantoclasm into Satanism.
Moved Israelite into Reawakened, and tweaked tenets (now they have Animal Sacrifice)
Completely overhauled the display of tolerance doctrines to make navigation and comprehension of the various sets much more straightforward.
Updated icons for various existing faiths, including Old Believers, Sol Vivificante, Ophiolatry, and Petromancy.
Added a decision for reformed Lakeshore to add Detroit as a holy site.
Added and shuffled various holy sites for Islamic faiths.
Reworked Valientes into Tajdeed Al-Islam, a Modernist syncretic form of Islam.
Added the Petrobaron religion into the Anachronist family, for all your petroleum and oil based needs. Dig deep and greedily!
Moved Petromancy from the Wellness religion and into the Petrobaron religion, while heavily reworking the faith. Don’t worry, the essential oils still flow.
Added two new faiths into Petrobaron: Soiltapper and Tycoons of Apotheosis. The former is an extended rework of Petromancy, based on booming and busting, while the latter is a more classically informed exploration of oil barons.
Added various tolerance doctrines for the new religion into the Universal tolerance set.
Added two new faiths into the Wellness religion: Leaders of Mankind’s Potential and Superfamilialism. A faith of generalized New Age healing and another based on Multi-Level Marketing respectively.
Added five new Afro-Diasporic faiths and gave the religion Adorcism as a special doctrine: Rada Vudzu, Kumina, Alufa, 21 Divisiones, and Grand Orient d’Haiti. These faiths represent the ethnic Vodun practices of Trinidad, a unique tradition from Jamaica which influenced Rastafarianism, a post-Event faith based on Islamic syncretisms within the Afro-Diasporic community historically, the Vodou of the modern Dominican Republic, and a faith based on Freemasonry’s influence within the Haitian revolution. In that order.
Added two new Reawakened faiths: Comfa Faithism and Swedenborgian. The first is a local movement within Guyana, while the second is an influential Christian movement which would inform much of the later Spiritualist thought.
Added two new Jewish faiths: Sephardic and Shorashim, a faith to represent the less denomination focused attitudes of South American Jews and a faith based on Judaism’s connection to lineage, a shared history, and the maternal line.
Additionally, brought Judaism into the Universal tolerance set, essentially giving the religion a whole new suite of choices in regards to doctrine.
Added a new Eastern Christian faith: United Orthodoxy, a generalized North American Orthodox.
Added a new Spiritualist faith: Vertebralism, a faith based on the spiritual and medicinal teachings of one D. D. Palmer.
Changed Holy Site Spread and minority spawn regions for Ansari and Ahl al-Hadith
Tenets
Tweaked Shoreline Reverence and Inward Perfection tenets.
Added two new tenets: Charms of Power (create holy healing minor artifacts) and Divine Avatars (harness the power of your pantheon in the physical realm) and gave them to faiths which fit them.
Added Charms of Power onto Neomayan, Hoodoo, Ensignite, and various other new and old faiths.
Added Divine Avatars onto Limpios and Ashtari.
Did a bunch of backend work on Patron Gods and added the tenet on a few faiths, including Insular and Theosophy.
Changed tenet combo of Meshichism based on feedback from users

Buildings
Added the Alamo, San Jacinto Memorial, and Union Hall as special buildings.
Added Cariboo mines and Muzo emerald mines as special buildings.

Cultures
Ported RICE’s Beekeeping tradition and implemented it for various cultures with noteworthy connections to the practice.
Added Inughuit culture to Greenland.

Characters and History
Tweaked and added various CoAs and namelists.
Added title history in Quebec.
Gave the Duke of Little Egypt a secret…
Added children to Queen Amanda Steinbach of Illinois
Added a starting war between Great Coast (Haida) and Vancouver Island. The rest is yet to come…

Mapping
Made Staten Island its own county, under the duchy of Long Island.

Decisions and Formables
New formable kingdom of Palmares in Northeastern Brazil
New decision for the Kingdom of New Jersey to retake Staten Island de jure

Removed Plorgus

Update: 4 Jul, 2024 @ 6:49pm

Update: 2 Jun, 2024 @ 4:10pm

Update: 2 Jun, 2024 @ 3:57pm

Patch notes AtE Beta 0.15.85

Many, many backend bugs fixed, files streamlined, and general improvements.
Added localization for Passamaquoddy cultured rulers. 104 unique place names spanning from new england to canada.
Epidemics can now be disabled.
Behemothist has been removed by a great flood
Fixed various mismatched doctrines relating to adoption.
Characters tweaked within Dutchland.
Added a game concept explaining the Event. Please read it first before asking about it.
Added various new CoAs, including one created by Oulu#9346 for the Assyrian Church and quite a few created by GoatMan#5907 for North and South Carolina.
Updated economic buildings with proper modifiers.
Streamlined patron gods modifiers and effects behind the scenes.
Added title history to Paraguay.
Unlocked Neltococayotl dead faiths for spawning
Improved and added to a ton of custom loc.
Improved various namelists.
Untangled various errors related to Deep Jungle
Tweaked Liberty or Death tenet to provide bonuses without a HoF
Updated file names and capitalization of icons to make submodding easier and fix a Linux error.
Buffed the Heroic Stand tenet to make religious traits provide prowess.
Added the Masonic Temple and St. Anne’s Cathedral as Detroit holy building options and fixed issues with swapping the various Detroit specific holy buildings
Added Civic Temples as a new class of holy site buildings for certain religions (Modernist, Americanist, etc)
Added Guruist Patron Gods
Added several syncretism tenets (Capitalist, Astronomer, and Trailwalker)
Gave event selectable variants to the Astronomer and Capitalist syncretism tenets
Created a trigger to check for parent faith (for reformed or new faiths made in game)
Satanism has been given a hostility doctrine
Overhauled the Riverlands religious setup.
Added set characters for the Ohio Valley area.
Tweaked Atlantean description.
Reworked the Quetzaltec faith in Atlantean and added game concepts for the faith.
Improved Patron Gods modifier organization and corrected typos.
Added Shema Yisrael doctrine to Gaucho Jews.
Tweaked relations between Jewish doctrines and added apostate to their set of doctrines.
Masorti HoF now exists at game start, plus other tweaks.
Added a new Catholic doctrine for Reawakened.
Added a new semi-extremist Vernacular doctrine.
Added Covenantoclasm faith to Vernacular. The Lamb and the Serpent are teaming up.
Added Ophiolatry faith to Vernacular. It’s time to bring back Eden.
Added Hearthtender faith to Vernacular. The excesses of the world will be tempered.
Added Phalansterist faith to Spiritualist. Charles Fourier would be proud.
Added Shoftim faith to Judaism. The Nazarite Vows have been renewed.
Added Arará faith to Afro-Diasporic. Praise the sun and praise the snakes.
Added Charismatic Catholic faith to (obviously) Catholicism. The Gifts of the Holy Spirit are not yet lost.
Added Ozymandian faith to Atlantean religion. It ain’t easy being green.
Added Quinitarian faith to Reawakened religion. Mary is coming back!
Added a small event chain and created a cadet branch for Regis Boreales of the Castel Dynasty, the ruler of the county of Aroostook in Maine
Removed Plorgus

Update: 2 Jun, 2024 @ 3:41pm

Patch notes AtE Beta 0.15.85

Many, many backend bugs fixed, files streamlined, and general improvements.
Epidemics can now be disabled.
Behemothist has been removed by a great flood
Fixed various mismatched doctrines relating to adoption.
Characters tweaked within Dutchland.
Added a game concept explaining the Event. Please read it first before asking about it.
Added various new CoAs, including one created by Oulu#9346 for the Assyrian Church and quite a few created by GoatMan#5907 for North and South Carolina.
Updated economic buildings with proper modifiers.
Streamlined patron gods modifiers and effects behind the scenes.
Added title history to Paraguay.
Unlocked Neltococayotl dead faiths for spawning
Improved and added to a ton of custom loc.
Improved various namelists.
Untangled various errors related to Deep Jungle
Tweaked Liberty or Death tenet to provide bonuses without a HoF
Updated file names and capitalization of icons to make submodding easier and fix a Linux error.
Buffed the Heroic Stand tenet to make religious traits provide prowess.
Added the Masonic Temple and St. Anne’s Cathedral as Detroit holy building options and fixed issues with swapping the various Detroit specific holy buildings
Added Civic Temples as a new class of holy site buildings for certain religions (Modernist, Americanist, etc)
Added Guruist Patron Gods
Added several syncretism tenets (Capitalist, Astronomer, and Trailwalker)
Gave event selectable variants to the Astronomer and Capitalist syncretism tenets
Created a trigger to check for parent faith (for reformed or new faiths made in game)
Satanism has been given a hostility doctrine
Overhauled the Riverlands religious setup.
Added set characters for the Ohio Valley area.
Tweaked Atlantean description.
Reworked the Quetzaltec faith in Atlantean and added game concepts for the faith.
Improved Patron Gods modifier organization and corrected typos.
Added Shema Yisrael doctrine to Gaucho Jews.
Tweaked relations between Jewish doctrines and added apostate to their set of doctrines.
Masorti HoF now exists at game start, plus other tweaks.
Added a new Catholic doctrine for Reawakened.
Added a new semi-extremist Vernacular doctrine.
Added Covenantoclasm faith to Vernacular. The Lamb and the Serpent are teaming up.
Added Ophiolatry faith to Vernacular. It’s time to bring back Eden.
Added Hearthtender faith to Vernacular. The excesses of the world will be tempered.
Added Phalansterist faith to Spiritualist. Charles Fourier would be proud.
Added Shoftim faith to Judaism. The Nazarite Vows have been renewed.
Added Arará faith to Afro-Diasporic. Praise the sun and praise the snakes.
Added Charismatic Catholic faith to (obviously) Catholicism. The Gifts of the Holy Spirit are not yet lost.
Added Ozymandian faith to Atlantean religion. It ain’t easy being green.
Added Quinitarian faith to Reawakened religion. Mary is coming back!
Added a small event chain and created a cadet branch for Regis Boreales of the Castel Dynasty, the ruler of the county of Aroostook in Maine
Removed Plorgus