Victoria 3

Victoria 3

Syndicate - Monopolization of Trade in Victoria 3
Showing 21-29 of 29 entries
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Update: 21 Mar, 2024 @ 10:49am

added virginia tobacco plantation as input good for snuff plant and cigar plant.
changed some values of prices and production methods.

Update: 20 Mar, 2024 @ 5:42am

Added seawater destillation plant which produces natrium as input good for ether plant.
changed some prices of the new goods.
Made new ressource buildings available for player instead of only ai.
reduced convois generated by transportation production method.
added map mesh files for cola nut plant which I forgot to add in the last version.
atm ressource buildings can be built in any state (seawater plant should only be possible in costal states),
but I'm planning to add ressources to the map, so that for instance the cola nut plantation can only be built in africa.
But this is planned after I finished adding all the buildings and goods.

Update: 19 Mar, 2024 @ 1:02pm

Added 3rd pop type: scum
changed input / output and pops on all buildings
all factorys now need a second input like the cola plant.
until I have enough time to add new ressources for each factory, I choosed something that might not make much sense as input at the moment.

Update: 19 Mar, 2024 @ 7:59am

replaced place holder pop icons

Update: 19 Mar, 2024 @ 6:32am

Added new good cola nut as 2nd input for cola plant. I'm planning to give all plants a second input good.
Changed AI strat.

Update: 18 Mar, 2024 @ 7:34am

Thanks to the power of a mighty AI, I was able to create some icons to replace the place holders.

Update: 17 Mar, 2024 @ 7:37am

turned out, black markets could spawn even for the player.
It seems that the option for auto placing buildings would ignore the possible condition on the building.
also the option to spawn building with trade routes like the trade center seems to ignore the possible setting on the building. (to sad, that would be my prefered option)
So I changed how the systems works. The AI should now try to build black markets by themself and should have desire to export trade goods.
I also added a few black markets that should spawn in random countries at the start of the game.

Update: 17 Mar, 2024 @ 4:41am

release 0.2

-replaced some icons
-added et_texticons.txt
-changed german translation

Update: 16 Mar, 2024 @ 5:47pm

release 0.1