Total War: WARHAMMER III

Total War: WARHAMMER III

Ready for War: Epic Overhaul
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Uppdatering: 18 aug, 2024 @ 3:02

Uppdatering: 18 aug, 2024 @ 2:51

Uppdatering: 17 aug, 2024 @ 21:34

Uppdatering: 17 aug, 2024 @ 19:40

Uppdatering: 17 aug, 2024 @ 5:16

The following single Entities have been increased to 4 unit count:

Giants, Manticore, Varghulfs, Jade/ Jet/ Celestial Lions, Great Moon Bird, Terracotta Sentinels, Arcane/ Flamespyre/ Frostheart Phoenix, Steam Tanks, Bastiladons, Stegadons, Carnosaurs, Troglodons, Ancient Salamanders, Great/ Bale Taurus, Lammasus, Mutant Rat Ogres, Brood Horrors.

True SE's will feel more rare and epic ie Dread Saurian, K'daai Destroyer, Arachnarok Spider, Stonehorn, Elemental Bear, Landship, Thunderbarge etc.

Speed for Giants increased to 40.

Goblin Wolf Chariots increased to 24 unit count. Orc Boar Chariots increased to 16 unit count.

Gyrocopters increased to 16 unit count.

Lower crumbling/ disintegrating damage for undead and construct units.

Uppdatering: 17 aug, 2024 @ 4:46

Uppdatering: 17 aug, 2024 @ 2:23

Uppdatering: 14 aug, 2024 @ 16:27

Minor balancing for Beastmen Characters. Minotaur Characters (Gorebull, Doombull, Taurox) speed increased to 60. Gorebull and Taurox have anti infantry bonus for their axe melee weapons. Khazrak One-Eye sword and whip melee weapon now has Disoriented contact effect in addition to anti infantry bonus (all whips are intended to have Disoriented contact effect)

Tomb Kings garrison balance.

Tomb Kings Tech for Herald of Khemri special ability Hawkish Precision now increases missile damage 15% instead of only AP damage.

Uppdatering: 13 aug, 2024 @ 13:28

Basic stat balancing for Vampire Coast infantry. Depth Guard 120 unit count. Scurvy Dogs 120 unit count. Deck Gunners 60 unit count (60 two man weapon teams)

Uppdatering: 13 aug, 2024 @ 3:59

Bolt thrower class artillery anti large bonus increased to 80.