Wildfrost
Config Manager
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Aggiornamento: 22 mar 2024, 18:08

  • ConfigManager.SaveConfig() : Manually make changes to the config (similar to toggling charms with my Unlock Selector mod)
  • ConfigManager.OnModLoaded : Event after any mod loads
  • ConfigManager.OnModUnloaded : Event after any mod unloads
  • ConfigManager.ConfigSection: This class holds the logic for a single mod's config items
    • ConfigSection.OnConfigChanged : Event after a config is saved
  • ConfigManager.ConfigItem: This class holds the logic for a single config item
    • ConfigItem.UpdateDesc() : Change the hover popup, possible overriding the text preprocessing. Same as doing "desc = str"
    • ConfigItem.UpdateTitle() : Change the title displayed. Same as doing "title = str"
Also you can use sprites using <sprite=> in the desc, but keywords and card popups don't work yet

It's also less cancerous if you want to look through the .dll now

Aggiornamento: 15 mar 2024, 13:30

he has a body now.

Also added the ability to use Flags enums (probably a temporary solution), and automatically use ConfigItem comments as the description pop-up (this won't override text preprocessing though)

Aggiornamento: 15 mar 2024, 7:23

Quick patch because Mod Support 7 introduced (mandatory) comments to configs which breaks kekw

Aggiornamento: 14 mar 2024, 16:28

Enabled word-wrapping for mod titles

Aggiornamento: 12 mar 2024, 15:37

Sliders' onValueChanged.RemoveAllListeners() replaced with new()

Aggiornamento: 12 mar 2024, 15:36

Aggiornamento: 12 mar 2024, 15:16

Fixed sliders not loading into the correct position (visual bug)

Aggiornamento: 12 mar 2024, 11:45

Readded the old ConfigManagerDesc constructor. Does this help with backward-compatibility?

Aggiornamento: 12 mar 2024, 6:20

Added the ability to override the text preprocessing done by CardPopUp (for the description). Now this will work with other rich text tags, such as <align> and <#FFF> etc.

Aggiornamento: 10 mar 2024, 16:08