tModLoader

tModLoader

Terratweaks
Showing 31-40 of 41 entries
< 1  2  3  4  5 >
Update: 3 Jun, 2024 @ 6:01pm

Version 1.4.2 has been published to Stable tModLoader v2024.4

New Features:
- Added Calamitweaks option to disable all non-Revengeance/Death Mode boss AI changes, allowing Calamity to be compatible with boss rework mods once more! (Provided you don't play on Rev/Death, that is)

Update: 2 Jun, 2024 @ 7:29pm

Version 1.4.1 has been published to Stable tModLoader v2024.4

New Features:
- Added Calamitweaks option to force bosses to always deal contact damage

Update: 27 May, 2024 @ 6:20am

Version 1.4.0 has been published to Stable tModLoader v2024.3

New Features:
- Added a few new mod calls ("RemoveDefensiveEnemy", "AddIgnoredSummonWeapon", and "RemoveIgnoredSummonWeapon")
- Added permanent consumable support for Nycro's Nohit Efficiency Mod
- There's a new "Calamitweaks" sub-menu in the mod config! These settings are designed to change things about the Calamity Mod, and as such will do nothing when that mod is not enabled. The following Calamitweaks settings were added:
- Option to make Asgard's Valor inherit the Shield of the Ocean and Deep Diver
- Option to fix Aquatic Emblem's effect not working while on a mount
- Option to shimmer craftable Turrets into the otherwise-unobtainable Hostile Turrets
- Option to make Deific Amulet inherit the Charm of Myths
- Option to increase the DR provided by various accessories
- Option to make the Dryad sell Astral Grass and Cinder Blossom Seeds in the corresponding biomes
- Option to reduce banner kill counts for some rare enemies
- Option to remove Defense Damage
- Option to revert a change to Graveyards, making them require 7 Tombstones instead of 13
- Option to revert a change to the celestial pillars, allowing all enemies to spawn throughout the entire event instead of having a sort of "progression" system
- Option to increase the minion slot count of the Star-Tainted Generator and Nucleogenesis to match the number of slots provided by their components

Changes:
- "Summoners don't use mana" now applies the cooldown while a boss is alive, rather than while "in combat"
- The tooltips for permanent consumables are now drawn with a gray color to make them stand out a bit more
- The tooltip describing summon weapons' cooldown is now drawn with a reddish-orange color to make it stand out a bit more
- Moved the "Undo Terraprisma Drop Changes" config option into the new Calamitweaks sub-menu. It still interacts with "Terraprisma Drop Rate" in the same way

Fixes:
- Fixed "Crits Bypass Defense" and "Consistent Critical Hits" conflicting with one another; now, random regular attacks won't ignore enemy defense, and crits from Consistent Critical Hits will ignore defense!
- Fixed duplicate tooltips on some Calamity Mod permanent consumables

Update: 22 May, 2024 @ 12:33pm

Version 1.3.0.4 has been published to Stable tModLoader v2024.3

Fixes:
- Fixed the "Chester Rework" config option causing safes to play the Chester closing sound when closed using the ESC key.

Update: 22 May, 2024 @ 11:25am

Version 1.3.0.3 has been published to Stable tModLoader v2024.3

Fixes:
- Fixed the "consistent critical hits" config option not accounting for modified crit chances from other mods, such as TRAE
- Fixed the "no enemy invulnerability" config option preventing jellyfish from doing contact damage while zapping with Calamity enabled

Update: 20 May, 2024 @ 4:46pm

Version 1.3.0.2 has been published to Stable tModLoader v2024.3

Fixes:
- Removed some debug text related to jellyfish's electrocuting damage

Update: 20 May, 2024 @ 3:33pm

Version 1.3.0.1 has been published to Stable tModLoader v2024.3

Fixes:
- Fixed a bug where the "Consistent Critical Hits" config option would sometimes output an error message into the game chat (at least, I hope I fixed it)

Update: 19 May, 2024 @ 9:21pm

Version 1.3 has been published to Stable tModLoader v2024.3

New features:
- Mod calls have been added, most notably the "query" call which allows other mods to check the config settings of Terratweaks! Some other configs exist to allow modded content to benefit from Terratweaks' changes
- Server-side config to rework minion/sentry-summoning items from consuming Mana to applying a 3-second cooldown debuff when in combat. Almost all modded items that summon a minion or sentry should work with this config option!
- Client-side config to add tooltips to permanent buff items that have been consumed, as well as list the number of multi-use ones like Life Crystals (by default, Thorium and Calamity support is included, but other mods will need to utilize mod calls to add their items)
- Server-side config to add crafting recipes for all six colors of Team Blocks
- Server-side config to make critical hits ignore defense
- Server-side config to rework certain enemies' AIs (Granite Golem, Granite Elemental, and all jellyfish) to make them not invulnerable to damage but gain 75% DR (for Granite enemies) or deal more damage on direct hits (for jellyfish). Modded enemies that behave like Granite Elementals or jellyfish will be affected, but enemies that behave like Granite Golems will retain their vanilla behavior, and mod devs will need to use mod calls to add support manually

Changes:
- Mod description no longer lists all config options, as the description apparently hit a length limit I didn't know existed. There's probably some way I could have shortened each config's description without outright removing them, but at some point the description might get long enough to hit the limit again anyways
- The "Consistent Critical Hits" config option now mentions that it conflicts with the TRAE Project mod, as currently there is no way I know of to fix the issue as it seems to be on TRAE's end

Fixes:
- The "Shimmerable Bottomless Buckets and Sponges" config option's description now makes it more clear that the Shimmer recipe converts between buckets and sponges, which is how it always worked
- The "Spooky armor rework" config option's description now matches that of the Spider armor rework's, meaning it lists the amount of extra damage per armor piece from vanilla, as well as how much less total damage you get compared to using the vanilla armor with the vanilla set bonus

Update: 15 Mar, 2024 @ 7:41pm

Version 1.2 has been published to Stable tModLoader v2024.1

New features:
- The "Consistent damage" config has been moved from the client-side config to the server-side config, and is now capable of affecting enemies' damage. It uses a three-options setting like a couple of other config settings, allowing you to choose between vanilla behavior, disabled damage variance for players' attacks, and globally disabled damage variance

Update: 15 Mar, 2024 @ 7:13pm

Version 1.1 has been published to Stable tModLoader v2024.1

New features:
- Server-side config to set all Bestiary entries to unlock after 1 kill (disabled by default)
- Client-side config to have the DPS Meter display estimated DPS in weapons' tooltips (enabled by default)

Fixes:
- Fixed the "NPCs Sell Rare Minecarts" server-side config option not having an item sprite like the other options
- Fixed the "Consistent damage" client-side config option not applying to melee hits