Scrap Mechanic

Scrap Mechanic

Mod Utility Tools
目前顯示第 1-10 項,共 14 項
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更新:10 月 21 日 @ 下午 10:02
TheGoldNinja101 發表

I got this recommendation to use ModDatabase Mod for Raw Wilderness to craft modded items, so...
+ Added support for ModDatabase.
+ Added Mod Database commands
+ Added 3 manipulator Hybrid Spud Guns. Attack, Effect, and Spawner.
+ Added new Syntax types.
+ Improved the Choices for the GUI browser.
+ Added 3 Object Databases. Effects, Harvestables, and Scriptable Objects.
And more manipulator additions...

Note: My new favorite syntax type is the Branching variant of Choices. It reduces space consumed in the information box.

Other Tools:
+ Destroyer: Destruction has potential against Harvestables, but the added potential only works on Harvestables in database.
+ Super Interactor: Since Scriptable Objects cannot be targeted physically, it can target them from the database.

更新:8 月 20 日 @ 上午 9:17
TheGoldNinja101 發表

There are new additions to the Manipulator:
* Added /create_builderguide_template <slot> - It places a part (strictly avoids blocks and wedges) and that part spawned can only be used to finalize your creation, but you have to weld your creation to this part. Best to aim at a flat floor
Trust me, Welding the spawned part to a creation might make the builder guide look wrong.
* Added /apply_builderguide <blueprintFilePath> - Raycast to Shape to show the builderguide visualization in two conditions. The shape MUST match the center shape in the Blueprint file and be sure that the guide shouldn't look wrong. It'll show for you once conditions are met.
* Added /update_builderguides <State> - When enabled, the relative tool hence the command was used from gets to update the builder guides.
* Added /cancel_builderguides - When used, All builder guides will be destroyed.

更新:5 月 11 日 @ 上午 11:23
TheGoldNinja101 發表

* Fixed the /admin command
* Changed the color syntax from 1 1 1 as white to 255 255 255 as white

更新:5 月 11 日 @ 上午 11:18
TheGoldNinja101 發表

更新:5 月 7 日 @ 下午 12:03
TheGoldNinja101 發表

* Fixed the player side of commands for the Manipulator
* Fixed whatever in that rushed update for the Mod Editor

更新:2 月 16 日 @ 下午 8:30
TheGoldNinja101 發表

Fixed the Mod Editor's equipped interaction text. It should work as intended now.

更新:1 月 30 日 @ 下午 1:03
TheGoldNinja101 發表

All Mod Editor related changes:
* Added an ability to detect wedges (Sorry if the change is too late)
* Replaced from having the user code for the mod UUID to an ability to detect dependency UUID from a target shape.
* (Dev console) Removed the obnoxiously printing "BOOLEAN!" when selecting an item.
* (Dev console) Added a print button in the CACHE menu.

更新:2024 年 11 月 13 日 @ 上午 12:18
TheGoldNinja101 發表

* Command /gamerule for the manipulator is now fixed! - How long has no one told me this until now?
* Getting Tools are now available by the Super Interactor. As long as the tool is in an online Player's inventory (preferably yours), you have full access to the tool. In other containers, Tools will be SEVERELY limited

更新:2024 年 8 月 28 日 @ 下午 10:40
TheGoldNinja101 發表

Very minor fixes with the Mod Editor.

* Log Data information is now functional
- Cache Data each for my 2 mods shouldn't be kept here.

更新:2024 年 8 月 28 日 @ 下午 10:05
TheGoldNinja101 發表

3 tools got buffed in this update!

The Mod Editor has more features.
* There should be more Custom Games only features in the Mod Editor
+ Added "CACHE" tab to manage your files in Cache so you don't have to clear Cache every time. You can even Inspect its code, so if there's something wrong, you might want to delete or reset it.
+ Added two tabs designed for Logs and it's for Custom Games. 1 is similar to editing names and descriptions for items, and the other is to view log data.
+ Added "U_Tools" (Unique Tools) Tab and it's also for Custom Games. There are 3 Unique tools: Log Book, Hand Book, and something Custom.

The Super Interactor received more Accessibility.
+ Added Constant Data, so it can keep track of players who joined. It can also store Creative Inventory (if Available).
+ Added "Constants" Right Panel option to access Players that join
+ The Creative Inventory now has a unique menu.
+ The Creative Inventory can now be opened conditionally!

The Manipulator has received more commands.
+ /freecam - Lets players control a noclipping camera. It's also togglable!
+ /flyspeed - Sets the speed for /freecam.
+ /changelog - View more additions and changes here!

And the Quantom Chest got a creative nerf.
- Removed an ability to open the Creative Inventory!
* That functionality has been moved to the Super Interactor!
- ALL chests that contains the Creative Inventory gets destroyed!