Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
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更新:2024 年 5 月 1 日 @ 上午 1:10
STUVash 發表

Forgot to add the updated script, oops.

更新:2024 年 5 月 1 日 @ 上午 1:05
STUVash 發表

Added Engine related events to the Second Contact board enemies' event decks.

更新:2024 年 4 月 30 日 @ 上午 10:58
STUVash 發表

Playing on Second Contact board now adds Nemesis ship related events for the various enemies, while skipping the ones mentioning Generator or Engines.

Mixing Nemesis Ship and Lockdown is a first decent step. Maybe I'll make custom events if it feels necessary.

更新:2024 年 4 月 30 日 @ 上午 10:25
STUVash 發表

Playing on Second Contact board now removes Lockdown specific related events for the various enemies.

更新:2024 年 4 月 29 日 @ 上午 1:22
STUVash 發表

Forgot to replace the GUIDs of the new soundboards in the script.

更新:2024 年 4 月 29 日 @ 上午 1:20
STUVash 發表

Reduced the volume of the Event sound alot, once by round it's fine but when you draw multiples for some event or enemy retreat that's a bit headache inducing.

更新:2024 年 4 月 28 日 @ 下午 1:35
STUVash 發表

Added more tooltips on all quest items when needed for all boards.

更新:2024 年 4 月 28 日 @ 下午 12:18
STUVash 發表

Fixed contingency being dealt to the last player only. Was working fine before, probably changed it without properly checking what I was changing, typically happens if I keep working while being tired... I should avoid that.

Fixed Slime being in the exploration tokens when playing on the main Lockdown board. This was because the backup bag was cloned before removing the slime tokens. This was a tricky part with alot of back and forth, I'm not too surprised an issue was still present.

Added lockdown tooltips for Second Contact characters.
... I might need to either add more for the other boards too or find something else to give the info :/

更新:2024 年 4 月 27 日 @ 上午 2:54
STUVash 發表

Fixed Weakness deck not being destroyed against Carnomorph enemy specifically.

更新:2024 年 4 月 27 日 @ 上午 2:08
STUVash 發表

Added a boolean and a delay to prevent players from spamming the return of computer cards. If done fast enough it would be possible to make a second deck from the discarded computer cards while the main computer is still falling from the physics.

The bottom deck absorbs the top one, so the computerDeck reference essentially gets destroyed that way. Now it shouldn't happen in such manner.