Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
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更新:10 月 13 日 @ 上午 1:59
STUVash 發表

As requested by UnderKingDuck:
-Added clone snap point on all Room positions on each boards, this should allow snapping for Room tiles again. The old ones are still there but it seems snapping is disabled when they have tags.

更新:8 月 29 日 @ 上午 6:07
STUVash 發表

As requested by Drake:

-Added a custom content toggle button switch a boolean variable.

-This variable is used to make the script avoid custom content games of ... any kind I could think of quickly.

-Second Contact board cannot be selected if Custom Content is disabled.

-Second Contact cannot be played if Custom Content is disabled.

-Research Mode cannot be played on other boards than Nemesis Ship, if Custom Content is disabled.

-Duplicated Crew cannot be played if Custom Content is disabled.

-Duplicated Archetype cannot be played if Custom Content is disabled.

-Voting cannot be played if Custom Content is disabled.

-Fanmade characters cannot be played if Custom Content is disabled.

更新:8 月 20 日 @ 上午 1:22
STUVash 發表

As requested by Ganjesus:

-Added a button to disable sounds, and some info about this button in the mod description.

更新:7 月 4 日 @ 上午 1:39
STUVash 發表

-Replaced picture reference for knowledge token.
-Replaced picture reference for the homemade perlin noise background to fake space, probably deleted it by accident.

更新:6 月 2 日 @ 上午 5:57
STUVash 發表

-Restored a break point in the board's SnapPoints check but only using it if there was no encounter this time.

更新:6 月 2 日 @ 上午 5:33
STUVash 發表

-Added 'Figure' description to Hyde upon selecting Jekyll.

-autoNoise Danger roll will not attract intruders that are currently in combat anymore.

-Encounters from autoNoise will now properly remove all Noise markers linked to a Room.

-Fixed drawing Blank token from autoNoise announcing first encounter and forcing to choose an objective.

更新:5 月 31 日 @ 上午 1:34
STUVash 發表

-Added 'action' GMNotes to Feat cards, Assassin action cards, and BeastMaster action cards.

-Change the way Feat cards are dealt, both clone bag and regular bag will be used instead of the cloneBag. This skips unnecessary copies of the feat cards. And properly use all of them in case we're playing with 10 players. It may also avoids errors where a feat card merges with another one, forming a new deck object and losing the card GUID that was to be used to give it to a player.

-Change most #__.getObjects() usage on bags, decks, and stacks with __.getQuantity(). Same thing just more logical in this environment.

更新:5 月 6 日 @ 上午 4:34
STUVash 發表

-Removed the two turns skip done during hotseat check. I guess back then I wasn't familiar with accessing Turns variables.

更新:5 月 5 日 @ 上午 11:09
STUVash 發表

-Enabled Turns, forgot why I disabled it :/

更新:3 月 22 日 @ 上午 3:32
STUVash 發表

-Added a paypal link for whoever wants to support me.