Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
Näytetään 51–60 / 243
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Päivitys: 2.11.2024 klo 11.08
tekijältä STUVash

-Added snaps to Lockdown Alternative mars surface entrance buildings, there's no clear mention of doors for these buildings but just for potential Discovery Token doors closing I figured it'd be fun to have them. The only thing that make you think there's no door involved would be if door would block the Rover, but because there's no mention of that either we could say Rover and Intruders ignore doors, and only block Characters.

-Added 'action' GMNotes to additional Action cards for Pilot, Android, Bounty Hunter

Päivitys: 2.11.2024 klo 11.07
tekijältä STUVash

Päivitys: 2.11.2024 klo 4.00
tekijältä STUVash

-Changed the Warbling event card's tooltip to be more punishing on Lockdown considering Lockdown is lacking Engine Rooms' decisive endgame part, and the turn marker flip event you'd usually find, in NightStalkers and Chytrids event deck, is missing to mimick the Nemesis board Aftermath event deck. This should make Research Mode on Lockdown funnier and messier.

Päivitys: 2.11.2024 klo 3.52
tekijältä STUVash

-Script now re-scales Aftermath bonus rooms when playing on Lockdown boards with Research Mode enabled (they were a bit too big compared to the other bonus rooms)

-When placing spore marker with the numpad, script plays notification when out of spore markers and places germinator instead.

-When placing germinator with the numpad, script plays notification when out of germinators and places mycellium instead.

-Removed tooltip for Warbling research event

-Script now adds the tooltip to Warbling event when Research Mode is enabled to better adapt it to Lockdown boards (this is because changing the back picture of the whole Aftermath deck event also resets their tooltip)

Päivitys: 21.10.2024 klo 1.07
tekijältä STUVash

-Added snap points on the REALLY small corridors of Room 003 on Lockdown Alternative board.
-Changed the picture used for Lockdown Main Room and Bonus room bags.
-Script now changes the image_bottom of Aftermath Bonus rooms when playing on Lockdown boards.

Päivitys: 2.10.2024 klo 7.25
tekijältä STUVash

-Changed the Alert cards Engine Room 02 and Cockpit transcription in Second Contact board to specific room numbers since these rooms weren't supposed to move anyway. I don't think it's perfect but it is what makes the most sense to me right now.

Päivitys: 2.10.2024 klo 1.58
tekijältä STUVash

Changed Alert cards tooltips again, especially for Cockpit and Engine Room 02 transcription to Second Contact board, I first had the alert not specify "explored" then I did, then I realised these rooms should preferably not move so I specified "even if not explored"

Päivitys: 1.10.2024 klo 12.14
tekijältä STUVash

Changed Alert card "Disarming The Bomb" tooltip name

Päivitys: 1.10.2024 klo 12.07
tekijältä STUVash

Changed various Alert cards, should be better now.

Päivitys: 30.9.2024 klo 5.33
tekijältä STUVash

-Removed all the duplicate Alert cards, turning the alert deck from 25 cards to 11, which is close to the 10 stated in the Aftermath manual. If you apply the rules properly, it works fine. The duplicates came from a mod by TheKing (maybe from a prototype version), it makes more sense to stay at 11 Alert Cards. The 11th card is quite fun so I intend to keep it in, I'll have to fix the rest.

-Fixed not being able to send a purple item to its discard deck after loading a save file when playing on Second Contact board.

-Offsetted revealed contingency token in Solo/Coop mode slightly.

-Fixed one too many Surface Token being destroyed against VoidSeeders when playing on Lockdown alternative board with Research Mode disabled. (These guys, every single time...)

-Fixed exploration tokens not being added on explored rooms when playing on Nemesis Alternative board against VoidSeeders (this was a consequence from general changes I did to have Research mode working on all boards)

-Removed 3 more exploration tokens when playing gainst VoidSeeders on Research Mode on Second Contact board (that's because I first intended to have them in the Shuttle but changed my mind at some point)

-Somehow Assassin, BeastMaster, and Astartes didn't have their Insanity token yet. Maybe I added them but changed the script before saving, which might have reset the objects.

-Alert deck and Computer deck GUIDs are now saved into the save file, this should allow the functions to work properly even if I mess their GUIDs up by checking the cards sometimes.