Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
Zobrazuje se 71–80 z 243 položek
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Aktualizace: 12. srp. 2024 v 3.32
provedl STUVash

-Fixed an issue with the enemy token pools, I had a pass to remove the 5 extra ones I added for various enemies, but instead of removing a maximum of 5 enemies if we had 5 or less players, I was removing 10-Players. For example it meant a solo player had the 5 extra ones removed but also 4 more, so solo runs were actually much easier than planned. Oops.

-Did a similar balance pass for Figures, especially in relation with the enemy tokens we have to add.
Intruders, Nightstalkers only add Adults.
Carnomorph are adding more Creepers and Adults (Metagorgers and Shamblers)
VoidSeeders are adding Creepers, Adults, Breeder (Lurker, Whisperer, Stalker)

-Since while doing this pass I needed some variables in a different way, I finally got to remove the residual "PlayerCount" which was quite unnecessary at this point, now the player count buttons has been replaced by one button labelled "Start Crew Selection"

Aktualizace: 8. srp. 2024 v 9.30
provedl STUVash

-Changed all Vesture custom character boards from Card object to Custom Tile to have the same thickness as the other characters.
-Changed the oxygen card offset to fit all character boards, based from a thin Vesture custom character Card to the universal thickness used for all characters when playing on Second Contact board.
-Fixed an error when playing on Lockdown Alternative board, one of the vector used to place an object was missing a comma, it reverted back to Zero which was almost the same thing, but now the error is gone.

-Added more optimization especially for Void Seeders adjustments on Exploration Tokens, using the table.insert() function similarly to what was done on the Nemesis Ship boards in a recent changenote, but for all boards this time.

-Removed more unnecessary decimals.

Aktualizace: 5. srp. 2024 v 7.15
provedl STUVash

-Removed the orange transparent marker from the NemesisShip bag used as a AutoDestruction Time marker. Now using the Lockdown AutoDestruction Token instead, which has alarm sound and light animations linked to it.

-Selecting a new board now also moves the AutoDestruction Token on the table.

Aktualizace: 5. srp. 2024 v 3.25
provedl STUVash

-Removed duplicated, unnecessary or deprecated comments in the script.

Aktualizace: 5. srp. 2024 v 2.53
provedl STUVash

-Fixed mod having saved variables that should be written after a game started, was starting some epilogue functions right when loading the mod. Oops. It's okay it was only broken for 3 minutes.

-Fixed ResearchToggle function adding the shuttle on Lockdown boards, that's related to some other changes I did earlier, should be good now.

Aktualizace: 5. srp. 2024 v 2.50
provedl STUVash

Aktualizace: 5. srp. 2024 v 2.44
provedl STUVash

-Fixed setShuttle function, it's alright it was broken just for a minute.

-Script now removes Contaminated Room when playing on Lockdown, Lockdown Alternative and Second Contact boards against Void Seeders.

Aktualizace: 5. srp. 2024 v 2.28
provedl STUVash

-Moved autodestruction time marker a bit to the left in the script when playing on Nemesis Ship boards.

-Added variables to save the eventDeck GUID which becomes dynamic when playing Research mode because of the deck mixing. That way eventDeck related functions and sounds work even when loading a save in Research Mode.

-Updated the way the save_data table is written, used to be 2 different ones would be written entirely, now we just write one and we add more into it using table related functions. Saving some space in the script, no difference mechanically but it's a bit lighter in the memory.

-Forgot to update the Nemesis Ship Alternative board exploration tokens position, I had a new system also related to table.insert() function used in the main Nemesis Ship board. This meant this board was missing one exploration Token when playing Research mode against Void Seeders, could be a Lair (talking from recent experience). Now fixed ! :O

-Script now removes the Slime Room on Nemesis Ship, and Nemesis Ship Alternative boards.

-Removed many unnecessary .0 or .X0 decimals in the script. No difference mechanically but the script is slightly lighter in the memory.

Aktualizace: 4. srp. 2024 v 5.04
provedl STUVash

-Deleted a leftover backgammon object, didn't see it last time.

Aktualizace: 28. čvc. 2024 v 9.22
provedl STUVash

-Disabled snap on Queen Carcass tokens.