Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Character Codex Library (by TriMay)
Showing 11-20 of 20 entries
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Update: 6 Oct, 2024 @ 9:12pm

Update 10

- Character achievements system has been added for mod developers.
- Vanilla characters display Steam achievements associated with them on their codex pages.
- Codex save data now stored in cloud folder.

Achievements

- Achievements can be added to a characters Codex.gd file via a new optional function that gets checked for, which can be used in one of the two following ways
func setup_achievements(list): list.set_title("chievo_one", "Title Here") list.set_icon("chievo_one", "res://YourMon/Chivos/icon1.png") list.set_desc("chievo_one", "Description Here")
or
func setup_achievements(list): list.define("chievo_one", { "title": "Title Here", "icon" : "res://YourMon/Chivos/icon1.png", "desc": "Description Here", })

And then called on by your character like so
func _frame_example(): var codex = get_node_or_null("/root/CharCodexLibrary") if is_instance_valid(codex): codex.unlock_achievement(host, achievement_name)

More examples and guide will be available on the documentation website

Update: 22 May, 2024 @ 11:42pm

Update 9 or something
- Moves in the Move List tab can now be organized by "tags" added by character devs.
- Tags will appear in the drop down menu where Stances are selected.
- Move Type buttons (Movement/Attack/Special/Super/Defense) will now be grayed out if the selected stance or tag does not have a move of that type.
- Frame data now shows inactive frames of looping hitboxes
- Hitbox Minimum Damage will now be displayed when More Info is on
- Endless moves will now show frame data up to the last important frame

For Character Developers
- Descriptions and Summaries can open move tags with the url bbcode, for example:
"[url=tagged:Custom Tag]Show Tag[/url]"
- Fixed an issue where bbcode "url=tab:" would not open Move List and Summary tabs
- Codex parser for states will now consider next_state_on_hold when deciding a moves displayed length, since in normal cases next_state_on_hold prevents a move from being longer than it's first interrupt frame / iasa. This can be overridden by setting the following in your codex file:
codex.moveset["MoveName"].length = 7
- Moves can now have custom stats displayed next to Stances, IASA, and Super stats by setting the following in your codex file:
codex.moveset["MoveName"].custom_stats["Stat Name"] = "Value"

Update: 3 Apr, 2024 @ 8:53pm

- Codex remembers if you had Summary, Move Set, or Stats open, when openning another character.
- Identical hitboxes now combine into 1
- Hopefully it should no longer hard-lock the game when closing it during a loading session

Modder Q.o.L.
- Hitbox and State data can now be duplicated
- Added another way to define hitboxes and states
- Move descriptions, summary, and text tabs now allows url bbcode tag to open other parts of the codex

[url=move:MoveName]Opens Move[/url] [url=stance:StanceName]Opens Stance[/url] [url=tab:Tab Name]Opens Tab[/url]
- New Documentation

Update: 29 Mar, 2024 @ 1:53am

- Added character list search bar
- Fixed an issue where badly coded characters would crash Codex :')
- Does anyone read these?
- Cursor now changes when hovering over frames, hinting at the fact they have tooltips

Update: 21 Mar, 2024 @ 11:16pm

- No longer cares if characters are strictly of the "Fighter" class (this should, in theory, fix problems where Ninja would not load due to certain mods overriding BaseChar)
- Fixed a bug

Update: 3 Mar, 2024 @ 9:36pm

- Updated workshop icon
- Character Stats Tab :)
- Fixed error text in previous update causing the close button to be pushed off screen
- Main Menu codex window can now be closed with the ESC key as well
- Parser should now ignore code in comments
- Didn't forget to update the version number this time

Update: 26 Feb, 2024 @ 8:01pm

- Custom move descriptions should no longer overlap with the "Endless" text
- Moves now display Super Req and Super Cost separately in the case that the cost is 0
- Parser now attempts to parse state scripts for invulnerability frames, armor frames, and projectile spawn frames
- Character devs can now add gimmick frames to their codex frame data
- Fixed a completely unrelated pause menu bug by placing the pause menu on a higher layer than player info's. The pause menu buttons should now be clickable regardless of character.

Update: 24 Feb, 2024 @ 10:58pm

- Fixed a softlock where absurdly long move names would cause the codex window to grow and push the close button and generally everything else off screen
- Fixed another softlock where trying (and failing) to load broken characters would break everything
- Added an error message for said broken characters

Update: 22 Feb, 2024 @ 10:47pm

- Grabs with Guard Break are now no longer assumed to be Hit Grabs
- Guard Break will also not display on Grabs in general, due to having no effect
- Fixed Tome Slap being called Tomb Slap in Wizards Subtitle.
- The moveset parser will now take into account stances manually added through custom Codex.gd scripts, and will display moves in those stances

Update: 21 Feb, 2024 @ 11:40pm