tModLoader

tModLoader

Calamity Overhaul
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Update: 1 Aug, 2024 @ 8:37am

v0.4.0.3.4

1. The frequency of Brimstone Sword’s projectile attacks is reduced by 50%. When true melee hits a worm-type target's body, there is only a 20% chance to generate a brimstone eruption, down from the original 100%.
2. The frequency of Submarine Shocker’s projectile attacks is reduced by 50%. When true melee hits a worm-type target's body, there is only a 20% chance to generate electric sparks, down from the original 100%.
3. Fixed the issue where Infinity Catalyst was prohibited from chaotic crafting.
4. Many sword-type weapons will become much cooler.

Update: 31 Jul, 2024 @ 9:53am

v0.4.0.3.3

Supplemental update: Fixed the issue where Briny Baron and Aegis Blade did not have their rework effects.

Update: 31 Jul, 2024 @ 9:23am

v0.4.0.3.2

Supplemental update: Adjusting the frequency of some blade-caused damage to prevent absurd damage per second.

Update: 31 Jul, 2024 @ 8:07am

v_0.4.0.3.1

1. Added a rework for Dragon Rage
2. Added a rework for Holy Collider
3. Added a rework for The Burning Sky
4. Added a rework for Devil's Devastation
5. Reworked Briny Baron and Aegis Blade again
6. Reworked Burnt Sienna
7. Removed the right-click function of Anarchy Blade
8. Added a new mage weapon 'Dragon's Word'
9. All wooden swords will be made cooler
10. Fixed an issue where right-clicking with Diseased Pike would cause the player's arm to twitch
11. Removed Shadowflame Echo
12. Fixed a serious issue with scaling of drawing layers, which could cause various projectiles and weapons to change size along with the player's screen scaling
13. Gunk Shot's use time increased from 25 to 30, removed the rare bullet tracking feature, and reduced recoil from 2.2f to 2f
14. Skeletron Prime will no longer actively summon The Twins during Boss Rush. In Death Mode, it will retain only 75% damage, and in Revengeance Mode, it will retain only 90% damage. Outside of Boss Rush, the head will no longer auto-heal when all arms are not defeated. When the head's HP drops below half, all arms will be automatically killed to enter the second phase. The laser arm will not attack when the Destroyer is present, and the rapid-fire laser attack mode has been removed
15. Fixed an issue where materials were not refunded when attempting to craft Neutron Star series weapons or Celestial Arrow in one go, and being blocked by the crafting system. The author sincerely apologizes to players who lost progress due to this issue
16. Fixed an issue where right-clicking on the Endbringer Workbench could cause a file index error
17. Simplified the Infinite Ingot recipe
18. Rebalanced Murasama and SHPC (this change was completed by tester '像樱花一样飘散啊')

Update: 20 Jul, 2024 @ 12:40am

v_0.4.0.2.7

1. Significantly reduced Skeletron Prime's aggressiveness outside of Boss Rush mode. It will no longer exhibit absurd mobility outside of Boss Rush. Projectile speed is reduced to 45% of the original in Expert Death mode and 65% in Master Death mode. If Infernum Mode is enabled, there is a 15% speed boost. During Boss Rush, the speed is locked at 100%.
2. Readjusted the growth curve of the SHPC.
3. Fixed particle and collision errors for the Nettlevine Greatbow.

Update: 18 Jul, 2024 @ 1:55am

v_0.4.0.2.6
Small update patches, supplementary fixes for some issues that have been reported by players

1. Compatibility update: Fixed an issue where enabling Infernum Mode in a non-Master Mode world would cause enemy AI to only use Revengeance difficulty.
2. Compatibility update: Fixed severe AI conflicts in Fargo's Souls DLC Eternity Mode, such as Skeletron Prime's arms becoming invincible while its head infinitely regenerates health, making it nearly impossible to defeat.
3. Reduced the firing rate of Majestic Guard by 50%.

Update: 16 Jul, 2024 @ 6:55pm

v_0.4.0.2.5

1. Add support for localization in Russian, German, and French, acknowledging that the current translations may not be optimal. We encourage enthusiasts proficient in these languages to contribute better localization content for the mod: Contribution localization!:) [github.com].

2. Fix the issue where bows and crossbows still render with white light effects when weapon adaptivity lighting is enabled.
3. Reduce the laser scatter speed of Skeletron Prime.
4. Reduce the base panel damage of Flak Toxicannon from 73 to 62 and decrease its burst from 9 shots to 6 shots.
5. Increase the firing interval of FlakKraken from 30 to 50.
6. Slightly extend the usage time of Vortex Beater.
7. Changer la texture des cartouches

Update: 10 Jul, 2024 @ 3:58am

v_0.4.0.2.3
Small update patches, supplementary fixes for some issues that have been reported by players

1. Weaken the Mechanical Skeletron King's desire to attack during non-boss rush, adjust the attack rhythm to prevent seamless barrage
2. Better sky background texture

Update: 9 Jul, 2024 @ 11:03am

v_0.4.0.2.2
Small update patches, supplementary fixes for some issues that have been reported by players

1. Optimize the game experience in multiplayer mode, for example, the mechanical Skull King in multiplayer mode will no longer lose packets frequently

Update: 9 Jul, 2024 @ 4:21am

v_0.4.0.2.1
Small update patches, supplementary fixes for some issues that have been reported by players

1. Fix Boss background fade error
2. Add some UI sound effects
3. Fixed menu sound loss in multiplayer mode