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tModLoader

Calamity Overhaul
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Opdatering: 15. mar. 2024 kl. 5:17

v_0.3.5.1
1. Officially added realistic designs for shooter weapons, including recoil, chamber pressure, shell ejection, and magazine reloading systems.
2. Added some accessories and other items compatible with the new system, such as the Muzzle Brake series accessories.
3. Remade hundreds of shooter weapons of vanilla and Calamity, with specific changes available for viewing in the game under "Overhaul The Bible Book".
4. Fixed wrong invincibility caused by the barrage of Excelsus and Orderbringer.
5. Enhanced the true melee capabilities of Dragon's Scale Greatsword.
6. Strengthened Holy Collider and The Enforcer.
7. Improved the tracking ability of Greatsword of Judgement's projectile, reducing the damage of the white orb from causing 33% of the weapon's panel damage to 25%.
8. Greatly increased the frequency of Dragon Rage throwing fireballs with the right-click.
9. Rebalanced Terratomere, nerfed damage from 302 to 252.
10. Rebalanced Divine Source Blade, nerfed penetrations from 13 to 7 and damage from 435 to 405.
11. Weakened the attack speed of Terror Blade.
12. Significantly reduced the frequency of Cosmic Shiv firing projectiles.
13. Readjusted the global data and growth curve of Murasama to smoothen the gaming experience. Special thanks to the tester "Drifting Like Cherry Blossoms" for their special testing and adjustments.
14. Redesigned the starting item package, with players now starting the game with stone instead of cuprum.
15. Fixed Omega substance polymerizer being unable to be continuously crafted, allowing players to continuously synthesize by holding down the left mouse button.
16. Added the Omega substance polymerizer mechanism, which is enabled by default, to help players identify whether the material placement is incorrect.
17. Removed Dark Matter Stick and replaced it with Dense Neutron Star Ingot.
18. Added new weapons: Marshmallows and Barren Bow.
19. Redesigned the Omega Weapon: Dawnshatter Azure.
20. Fixed the issue where interaction with beds was not possible while wielding swinging-type weapons.
21. Fixed the synchronization issue with multiplayer recoil.
22. Fixed the problem where set bonuses or accessory effects did not apply to most ranged items.

Opdatering: 28. feb. 2024 kl. 5:01

v_0.3.4.6
Small Patch Update, addressing some bugs reported by players.
1. Fixed an issue with the Murasama causing absurd damage to multi-segmented bosses.
2. Fixed a bug where switching to an empty hand while dashing with the Murasama would cause a game error.
3. Fixed the issue where the holding animations of numerous firearms would become misaligned underwater during rapid movement.
4. Added example crafting recipes to several items for use with the crafting table lookup system.

Opdatering: 25. feb. 2024 kl. 8:45

v_0.3.4.5
Small patch to fix some hidden bugs reported by players

Opdatering: 24. feb. 2024 kl. 23:49

v_0.3.4.4
1. Fixed a critical issue where the mod couldn't load when Magic Builder was enabled.
2. Addressed a severe problem causing game crashes when using Magic Store with certain items.
3. Resolved an issue with abnormal item icon rendering for Murasama in certain situations.
4. Blighted Cleaver: Reduced the number of scythes generated after hitting enemies from 5 to 1. The chance to spawn Jungle Scythes on true melee hits against worm-type enemies is now 1/5.
5. Defiled Great sword: The chance to spawn Jungle Scythes on true melee hits against worm-type enemies is now 1/3.
6. The Last Mourning: Fearful Skulls now deal 33% of weapon panel damage, and additional Inferno Spirits deal 1x weapon damage. The spawn probability for Inferno Spirits has been reduced from 50% to 33%.
7. Slightly reduced the recoil of Mini Sharks and Mega sharks.
8. Further balanced Murasama's mechanics, addressing potential issues. Significantly increased the damage of the downward strike skill to prevent potential boss insta-kills.
The Rising Dragon Slash will now benefit more from melee damage bonuses, slightly reduced cool down, and smoothed out damage coefficients for different bosses across phases.
9. Added "Camera Easing" setting, enabled by default, providing a more natural and smooth experience for long-distance dashes.
10. Slightly optimized the multiplayer mod for an improved gaming experience.

Opdatering: 21. feb. 2024 kl. 2:42

1. Adjustments and optimizations for the following ranged weapons: Angelic Shotgun, Animosity, Aquashard Shotgun, QuadBarrel Shotgun, Cursed Capper, Corinth Prime, Disseminator, Hellborn, Helstorm, Leviatitan.
2. Spectre Rifle now uses new textures instead of relying on the resources from the previous versions of Calamity.
3. Fine-tuned the muzzle lift of Fetid Emesis, preventing excessive upward movement during continuous firing.
4. Reduced the damage of the Elemental Blaster's spiral companion projectiles, now dealing only half of the weapon's damage.
5. Earthen Pike now has an increased upper limit when thrown in the air.
6. Lowered the base damage of Storm Dragoon from 96 to 66.
7. Decreased the base damage of Clock Gatlignum from 35 to 30.
8. Removed changes related to Ark of the Cosmos and its corresponding duplicate items due to the insufficient impact of these alterations, as they were never implemented and could potentially cause controversy.
9. Phangasm's derivative arrows will now inflict 1.5 times the weapon's base damage instead of the original 1 times.
10. Raised the base damage of Divine Source Blade from 352 to 435, slightly increasing attack speed.
11. Officially integrated compatibility with the mods "zzp198's WeaponOut" and "ArmamentDisplay."

Opdatering: 19. feb. 2024 kl. 7:59

1. Endless Catalyst now uses new textures instead of directly applying Minecraft textures.
2. New reset weapons: Putrid Spewer, Coral Cannon, Sea Serpent, Scorched Earth, Mini Shark, Giant Shark, and several other weapons.
3. Completed the creation of the Great Overhaul Codex, with more content to follow regarding this item.
4. Adjusted the damage calculation formula for the Polymer Slashing Blade. Now, the Ascended Dragon Slash no longer receives damage bonuses, the blades released by triggers will no longer hit worm bodies, and the reward for the player's invincibility frames upon hitting a Boss with the thrown blade has been removed.

Opdatering: 17. feb. 2024 kl. 19:27

1. The Endless Annihilation now only devours blocks when in the Sky Dimension and significantly reduces the annihilation range.
2. The secondary modification to the Gilded Proboscis right-click effect removes the previous continuous electric current attack.
3. Compared to the last beta version 0.299, this version has newly reset dozens of ranged weapons, including Storm, Storm Dragon Rider, Elemental Shockwave, Desolation's Edge, Barrett, and more.
4. Performance optimizations have been made to hooks by completely abandoning list collection traversal in favor of hash queries, resulting in significant performance savings.
5. Removed the Celestial Devourer and temporarily removed the Luxor Relic and Luxor Soul Reliquary.
6. Addressed some issues with the Grand Restoration Codex, but this project is still not considered complete.
7. The Touch of Demise can now be crafted using Ender Stones and Dark Matter Clumps. It allows toggling the End of Days battle at will.

Opdatering: 17. feb. 2024 kl. 10:32

Version 0.3.1 has been published to Stable tModLoader v2023.12

Opdatering: 17. feb. 2024 kl. 2:47

Version 0.3 has been published to Stable tModLoader v2023.12

Opdatering: 15. feb. 2024 kl. 11:29

Version 0.299 has been published to Stable tModLoader v2023.12