Smack Studio

Smack Studio

Beanie-Man
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Update: 7 Mar, 2024 @ 1:56am
by X2DA

Yet Another Hotfix
- Big Beanie can now hit multiple targets
- (Hopefully) Fixed an issue that caused Big Beanie to perpetually stick to players.
- Forward Air now has different, weaker hitboxes for grounded targets.

Update: 6 Mar, 2024 @ 5:59pm
by X2DA

Hotfix: Fixed some Big Beanie issues.

Update: 6 Mar, 2024 @ 2:22pm
by X2DA

fixed the knife rig so it's not a sphere

Update: 6 Mar, 2024 @ 1:46pm
by X2DA

Facelift Patch
Jab:
- Removed the ability to cancel attacks on the 2nd hit.
- Reduced End Lag on 3rd Jab
Up Tilt:
- Reduced the end lag of the 2nd hit
- Extra Beanie now does slightly more hitstun.
Forward Smack:
- Gave the attack slightly more vertical momentum.
Down Smack:
- Landing the Attack on the first active frame lands a grab confirm. This should help the 2nd hit land more consistently.
All Aerials:
- Adjusted the hurtbox to more accurately cover The Beanie-Man
Forward Air:
- Startup reduced by 3 frames (is now 15, was 18)
- The first active frame now sends away and not down.
- Animation is tweaked
Up Air:
- Adjusted the hitbox to more accurately depict the attack.
Neutral and Side Special:
Adjusted the Reload so that getting interrupted during the last few frames doesn't reset the reload
Down Special:
- Has a new visual and audio indicator for when the Big Beanie is about to come out.
- Move now has armor lasting from the beginning of the indicator to the moment the Big Beanie appears.
- Beanie-Man now jumps slightly backward when throwing the Big Beanie
- Big Beanie now has 10 more frames of end lag. (Reminder: successfully hitting the Big Beanie will immediately cancel this end lag)
- Fixed an issue where the attack would not cancel attempts to fast fall.
Forward Throw:
- Reduced the hitstun of the headbutt
Up Throw:
- Reduced the Damage to 5% each (10% total, was 14%)
Down Throw:
- Increased damage to 14% (was 12%)
Taunt:
- Fixed an issue that allowed you to infinitely use Beanie-Man's joke hitbox
- "Hahahahaha, ah, nerd!" and "Beanie-Gran" taunts can now be canceled after some time by shielding.
Misc.
- Beanie-Man now has a unique wavedash.

Update: 1 Mar, 2024 @ 7:19pm
by X2DA

THE BIG BEANIE REWORK

Up Strong:
- Has 1 extra frame of startup (was 3, is now 4)
- Gave Up Strong more Forward momentum.

Down Strong:
- 2nd hit of Down Strong activates faster. This should allow the attack to hit both times more consistently.

Down Special:
- Lowered the Horizontal Momentum of the Beanie.
- Now has more Startup Lag, and less End Lag.
(in summary, the move now acts more like a command grab, as originally intended)

Update: 27 Feb, 2024 @ 11:30pm
by X2DA

Smack Down Tourney Balance Patch:
- Up Tilt Rework:
= Up Tilt now has an uppercut attack, that The Beanie-Man uses before and while his Extra Beanie is active.

- Forward Tilt:
= New Animation

- Side B Nerf:
= Like the Neutral Special, Side B now also requires a reload every other input.

- Down B:
= Made it so that you cannot fast fall during the attack.

- Taunt:
= "Get Beanied, Idiot" now has a single-frame, 1% dealing, negative knockback hitbox on the tip of his finger gun. Attempt to land it at your own expense.

Update: 24 Feb, 2024 @ 9:53am
by X2DA

Hotfix 02-24-24: Fixed Back Throw, Tweaked Rig, Tweaked Ultra Anim

Update: 20 Feb, 2024 @ 1:50am
by X2DA

I fixed the grab

Update: 19 Feb, 2024 @ 2:53pm
by X2DA

Balance Update: 02-19-24

Down Strong Buffs
- Adjusted hitbox position to make it easier to connect
- Added some slight hitstun on the first hit
- Adjusted the animation to accentuate the first attack

Forward Air Buffs
- Increased the Damage from 9 to 11
- Increased the Knockback strength on the 2nd of the 3 active frames

Side Special Buffs
- Added slight hitstun to the Grappling Hook on hit

Down Special Buffs
- Startup frames reduced (Big Beanie becomes active on frame 17, was 19)
- Adjusted the canvas so that characters don't appear in front of the Big Beanie.

All Throws
- Adjusted the Hitbox to reduce likelihood of characters randomly escaping throws
- All throw damage is now determined by hitbox instead of launchDown Throw
- Adjusted the Backbreaker so that the knee is more visible

Shield
- Adjusted Animations

Ultra
- Adjusted Animations
- Starting Cutscene now takes up less time.

Taunts
- Specific Taunts can now be played based on Left Stick input
Up: "Get Beanied, Idiot!"
Right: "Hahahahaha, ah, nerd!"
Left: "You can do better than that. Come on!"
Down: "Even Beanie-Gran hits harder than you!"
- Adjusted animation on Left Taunt so that his face does not look like that.

Update: 18 Feb, 2024 @ 11:56am
by X2DA

Neutral B Rework

- When performing the Neutral Special Attack, it is now required to reload every other shot.
- Bullet damage has also been nerfed. Damage has been dropped from 4% (8% total) to 2% (4% total)

Other Changes

- Removed an effect on the Ultra animation that didn't turn out as good as I had hoped. May revisit/add something new to replace this later on.