Wildfrost
Another Console mod
Mostrando 31-40 de 81 aportaciones
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Actualización: 18 NOV 2024 a las 2:07 p. m.

New command: battle reset
When used in battle, exits out to the map and reset the fight for the next time you enter it.

Actualización: 15 NOV 2024 a las 2:09 p. m.

can reroll boss rewards now

Actualización: 13 NOV 2024 a las 10:49 a. m.

Actualización: 12 NOV 2024 a las 11:59 a. m.

New command: add modifier
Adds and runs any GameModifier in the game/modded in. Sun/Daily Bells will show up normally. The invisible daily modifiers don't show up but work normally. Haven't checked if Storm Bell numbers increase since they're not meant to be obtainable midrun

Actualización: 25 SEP 2024 a las 12:16 a. m.

fix OutOfBattle adders null references

Actualización: 24 AGO 2024 a las 12:56 a. m.

replaced inspect this on campaign nodes with map nodes. You can still find the campaign node as mapNode.campaignNode

Actualización: 17 AGO 2024 a las 9:19 p. m.

added inspect this for campaign nodes

Actualización: 16 AGO 2024 a las 8:53 a. m.

added support for rerolling EventRoutineCharmShop, EventRoutineCurseItems, EventRoutineInjuredCompanion, and ShopRoutine
also added custom events that save and load misc. campaign data that get destroyed on continuing. so far these are CharacterRewards and the preset used for campaign generation

Actualización: 14 AGO 2024 a las 4:58 a. m.

besides the default toggle key (~), the other toggle can be configured from the default F12

Actualización: 11 AGO 2024 a las 11:31 a. m.

fix spawn for tall cards (bosses)