Space Engineers

Space Engineers

WeaponCore - 2.5
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Aggiornamento: 28 apr, 5:56

- bugfixes for handweps

Aggiornamento: 27 apr, 21:13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Aggiornamento: 27 apr, 15:05

Aggiornamento: 27 apr, 11:10

- HUD improvements

Aggiornamento: 27 apr, 1:33

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement

Aggiornamento: 25 apr, 8:06

Fixed subgrid layering corner cases that resulted in apparent phasing of damage
Prohibited "Focus Fire" terminal/hotbar option for weapons that rely on comms for their target

Aggiornamento: 22 apr, 11:17

Aggiornamento: 16 apr, 15:41

fixed NRE in ray callback (fun combo of target closest + target grid center)

Aggiornamento: 16 apr, 13:18

NRE chasing in NormalShootRayCallBack

Aggiornamento: 16 apr, 10:15

Code cleanup