Arma 3
JCA - Gen 4 Weapon Family
Showing 21-30 of 33 entries
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Update: 4 Jun, 2024 @ 8:25am

- Added custom sight overlay for MRPS.

Update: 31 May, 2024 @ 6:43pm

- Removed Tactical Suppressor 5.56 mm.
- Removed SR10 7.62 mm.

- Added ARO optic.
- Added Advanced Suppressor 5.56 mm.
- Added SR10 7.62 mm (AFG)
- Added SR10 7.62 mm (VFG)

- Updated reload animations.
- Updated Shot sounds at mid-long distance.
- Updated suppressed shot sounds.
- Updated mechanical sounds.

Update: 26 May, 2024 @ 8:13am

- Minor fixes in Baseweapon classnames (Resolves custom arsenal bugs, IE. Antistasi.)
(Credit: Tibozeboss)

Update: 22 Mar, 2024 @ 7:27am

- Updated holding animations for M4A1 and M4A4 variants.
- Updated reloading animations for all Gen 4 Weapons.
- Updated reloading sounds for all Gen 4 weapons.

- Reloads now take 0.5 seconds longer than the old SPAR animations did.

Update: 11 Feb, 2024 @ 4:08pm

- Updated muzzles flashes to be more unique.

Update: 9 Feb, 2024 @ 10:37am

- Fixed model.cfg error on magazine proxies.

Update: 9 Feb, 2024 @ 6:20am

- Potential fix for magazine skeleton error.

Update: 1 Feb, 2024 @ 6:10pm

- Updated ACE Intigration (Credit: Grim on E22 Discord)

Update: 30 Jan, 2024 @ 11:21am

- Moved "eye" position further back on MRO sight to avoid clipping and up viability.

Update: 29 Jan, 2024 @ 11:06am

- Further compatability for magazines.