Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

Glacies' Collection
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Update: 19 Feb @ 1:51pm

forgot to update the manual

Update: 19 Feb @ 1:46pm

New trigger:
spawn_

New conditions:
_ifChecked_
_ifPass_

New commands:
_remove
_scope
_addcard

Update: 12 Feb @ 1:02pm

minor changes to _strike and death_

Update: 12 Feb @ 12:42pm

New conditions:
_ifBlack_
_getNearest_
_ifAmmo_ / _ifFullAmmo_ / _ifChamber_ / _ifFullChamber_

New commands:
_grenade
_load / _reload / _loaddelay / _reloaddelay
_grenready
_win

Update: 9 Feb @ 7:05am

bug fixes

Update: 8 Feb @ 2:33pm

Bugs fixed:
- `leader` didn't work properly when used as <piece_name>
- Partially fixed effect description crash - at least for now they shouldn't happen
- Pawns might have been doubly promoted (but doesn't seem to affect anything)
- A potential crash when the sfx "grenade_xpl" is used by mods
- _heal fix is reverted
- _disguise_<piece_name> crashes when no <piece_name> is present
- _delay did not correctly check if a piece is still ready to move
- the hook did not correctly promote pieces
- the hook did not correctly register pieces as leaving their square

Changes:
- _not_ now only appies to THE following condition
- _aura now needs an argument sq
- _sfx and _emote should now be used in a slightly different format
- greneff_ now takes the black king into account
- _ifFlying_ and _ifBad_ are completely removed
- _holoking no longer accepts argument wsq. _if_p_wsq_holoking should now be changed to _ifLeftSquare_holoking.
- _if_ and _ifHas_ can now handle things containing _
- many commands are deprecated and removed from the manual (but will still be accepted)
- bundle commands now also accepts a single value (interpreted as table full of that value)
- when writing descriptions for bundle commands, the values in the table can be inserted to the description
- tried to improve the instructions for bundle commands
- changed how arguments are passed when conditions are negated
- added warning for missing arguments
- minor changes to _gain, _inc, _strike, _restart and _reset. Shouldn't affect anything

New trigger:
- hooked_

New commands:
- _skipturn
- _transform
- _tear
- _refresh
- _halt

New conditions:
- _ifHasCard_
- _forAllCard_
- _ifHero_
- _selectPiece_
- _selectCard_

Update: 2 Jan @ 11:27am

Update: 2 Jan @ 10:44am

fixed a bug when using table-valued effects

Update: 2 Jan @ 6:43am

New conditions:
_ifHas_
_ifExist_
_forAll_

New command:
_emote

Update: 1 Jan @ 2:01pm

New condition:
_ifLeftSqaure_