Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Nuclear Warfare
Showing 11-20 of 96 entries
< 1  2  3  4 ... 10 >
Update: 14 Jun @ 2:42pm

*Added ChethonVII & Nyerguds infinite power bugfix 747 & 749.
*Updated PershingII & RYaN sidebar images.
*Changed placement good color.
*Updated PershingII, RYaN, Nuclear Transport, Nuclear Submarine, & Nuclear Destroyer weapon images.

Update: 29 May @ 7:26pm

*Names to most NW units changed to always show.
*Cost to most NW units changed.
*AI now able to build entire NW arsenal using AIBuildNWWeapons bool in rules.ini, default is false.
*Added fixed ratios & int max for AIBuildNWWeapons base defense in rules.ini.
*Increased Barracks/Tent visibility 5->6.
*Fixed TEXT_LOW_POWER_MESSAGE_###.
*Updated imaging for PMII & RYaN structures.
*MCV no longer goes idle and keeps looking for deploy spot.
*Added Ore Silo to AI build.
*Changed placement good color.

Update: 10 May @ 4:43am

*Fixed Tesla Coil glitch being stuck in shapenum 3 before firing (changed to 7).
*Fixed Tesla Coil firing offset.
*NW Infantry, Units, & Vessels PIPS changed from - 4 to - 6.
*Added Nyerguds tile fixes.
*Allies Paradrop now has Mammoth MK1.
*Fixed Tesla Coil Offline text message.
*Added Rainbow LITNING.

Update: 30 Apr @ 7:49am

Added missing PIP to LZRT & LZRI.

Update: 30 Apr @ 3:29am

Radiation immunity for NKK9 changed to /4.

Update: 30 Apr @ 12:42am

Fixed radiation immunity for NSPC & NKK9 /2, & NTNK /3.

Update: 25 Apr @ 3:00am

*Fixed Attack Helicopter name to Longbow.
*Fixed vessel build percentage.
*Shortened name of Nuclear Destroyer to Nuclear DD.
*Fixed low power message for Obelisk.
*Added Chemthrower.
*Fixed float/fixed for Armor+, Firepower+, & Speed+ (with tks to ezr0913).
*Added TD Commando's VOC's to NSPC.

Update: 8 Apr @ 3:47pm

Changed PHFT/PHFI to LZRT/LZRI.

Update: 7 Apr @ 5:09am

*PHF Trooper with Portable Laser Defense (allies & soviets).
*DISPLAY.CPP - Chthon CFE Note: Bugfix magic build exploit.
*RADAR.CPP - Chthon CFE Note: Bugfix, allows harvest via radar map.
*Removed Catch_Fire to WARHEAD_FIRE damage that resulted in petrified/invincible trees.
*Fixed Gap Generator not showing on radar screen.
*Multiple .H virtual Chthon CFE Bugfix's.
*Changed PHF/IS/P SPC warheads from FIRE to HP2.

Update: 4 Apr @ 11:51am

*Fixed requirement for Mobile PHF.
*Also removed flash from [MSLO] nuclear missile.