Smack Studio

Smack Studio

Infernen
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Update: 9 Feb, 2024 @ 8:08pm

Ver 1.5

Flow State is real

Almost Everymove now has Infenens hair change to a lighter Grey to indicate they're in flow state

Also some Hurtbox fixes

Update: 25 Jan, 2024 @ 11:10pm

1.4.1

Update: 22 Jan, 2024 @ 8:21pm

Ver just read change 1.5, i fixed bugged flow state

Update: 22 Jan, 2024 @ 8:08pm

Ver 1.4

Oh my god, this character was so under powered, oops.

Buffs
Reduced start up on Forward Air
Down Strong moves forward, and now has a hit box that hits behind them
Non Flow State Up Special: Off the Ropes, can now be influenced by input direction
Side Special: Shotgun Shoulder, decreases the flow state timer more
Down Special: "Are You Even Trying?"/Slip Counter, decreases the flow state timer even more
Forward Tilt and Down Tilt got range buffs, and new flow state variants
Ultra now reduces the Flow State Timer by a considerable amount
Up air and Down Air got longer hitboxes, reaching the body now
Ultra has slightly more knockback

Nerfs
Ultra now takes 4 frames after the unpause to activate
Forward air got its old end lag back

Changes
Flow State Neutral Special: Wild Haymakers was changed to Vengeful Haymaker
2 New Taunts, one accessed by pressing down, the other by pressing special, and all 3 can be cancelled by pressing Attack
Improved Victory screen (Blame Qtheyro)
Up special changed to have input direction no matter what variant is active

Tourney Legal Infernen is upon us

-Yoiko

Update: 18 Jan, 2024 @ 5:16pm

Ver 1.3

New Thumbnail, Yippee,

Also Flow State Defense Multiplier nerf from 1.75 to 1.45, what was I thinking

Watch Ranma 1/2

Update: 17 Jan, 2024 @ 5:44pm

1.2

The following moves have gained increased knockback

Forward Strong, Down Strong, Forward Tilt, Up Tilt

The following moves have gained more range

Forward Tilt, Forward Strong, Up Tilt, Forward Air

Forward Air gained increased start up, but less end lag

Forward Strong gained increased end lag

Infernen can kill now, Arigato, Active-Chan

Update: 8 Jan, 2024 @ 4:55pm

Ver 1.1.1

NERFED NEUTRAL AIR, OMG

Update: 7 Jan, 2024 @ 1:02pm

Ver 1.1

This time around, i went and polished the Ultra "Now We've Got The Whole Crowd Watching Us!", adding more effects and sounds

Shotgun Shoulder got a new, non-moving variant.

Fixed some hit and hurt boxes.

uhhhh...

Thas about it me thinks

Oh yeah, dash attack goes further.

Update: 7 Jan, 2024 @ 10:03am

Ver 1.0

With all of Kaien's animations gone, i can officially say Infernen is at Ver 1.0, Yay...

As for changes, Flow state takes longer to passively activate, and now when entering Injured Strong, or Shield Broken, it'll take longer to activate

Flow State Neutral B "Brutal Beatdown" only has super armor on the first two swings, and the animations for the last 2 were adjusted

Flow State Side B "Flowing Shotgun" now has Infernen reel back before launching the punch, and the hitboxes were fixed a little

The Ultra "Now We've Got The Whole Crowd Watching!", launches a little lower now, but that was needed

Flow State Dash speed is now a little slower than what it used to be

Flow State Dash, as well as crouch, got new animations while being in Flow State, and Flow State Idle was adjusted a little.

I think that's it, idk, enjoy

Update: 6 Jan, 2024 @ 6:47pm

Ver 0.6

BUH

I made Flow State actually work now...

Also Flow State Variant Off The Ropes goes further