Europa Universalis IV

Europa Universalis IV

Taedium Universalis [Alpha]
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Update: 28 Apr @ 12:52pm

Alpha 0.65 Changelog
* Renamed the main bookmark of the mod
* Added remaining Chantlian province names
* Reworked some mechanics in the empire (some incidents, fortify border is now a province button, some modifier rebalancing)
* Rebalanced development across Samadia, South Pemenia, Saelian Empire, the steppe
* Reworked the setup of Paqivaz
* Added 3 new flags
* Adjusted some formable decisions
* Argenia changes - added a new argenic culture, reworked Wymondian kingdom government reform, reworked the namelists and renamed the 'of Wyrmegnac' dynasty to 'Wyrmwellend'
* Made acquiring new tribal land impossible
* Added Navch syncretic religion and 5 mercantilism to Baraguna
* Many Fixes

Update: 14 Apr @ 1:18pm

Alpha 0.64 Changelog
* Added the rest of Venatian continent with 1 new religion and 5 new cultures
* Reworked the first imperial reform from 'Call for Reform' into 'Restructure the Treasury'
* Moved construct fortification diplomatic action into a province button
* Added an event after each imperial reform reducing your chance to be elected and tetrarch's opinion
* Made the electors much more likely to elect a smaller nation
* Adjusted Imperial embargo incident
* Reworked the setup of Tummland, increasing the number of colonized provinces and overall development
* Added Blisila province modifier
* Adjusted 3 modifier icons
* Added Tachiran province names
* Many fixes

Update: 7 Apr @ 12:10pm

Alpha 0.63 Changelog
* Added Teerwerta colonial region
* Added 4 new native religions
* Added Tarhian and Wicha province names
* Adjusted terrain of Thiccet
* Increased development in some uncolonized Chantlian and Venatian provinces

Update: 31 Mar @ 1:08pm

Alpha 0.62 Changelog
* Added a new wasteland in Tsinhoi
* Adjusted the map around Ehrenstaat and Bogiland adding 1 new land province
* Added Great Kwaang formable
* Added Zeristani and Shaantin ideas
* Added 19 new flags
* Assigned schools to Ta-trai nations
* Adjusted Visparayan setup
* Adjusted 'Fort Oelssner' great project
* Many fixes

Update: 31 Mar @ 1:06pm

Update: 24 Mar @ 2:49pm

Alpha 0.61 Changelog
* Added missing Subsahilan flags
* Added 2 new religious icons
* Added Imperial mint and a related to it incident
* Added Hestani infantry and cavalry units
* Added Huangche minor ideas
* Adjusted Visparayan Setup
* Many Fixes

Update: 17 Mar @ 1:18pm

Alpha 0.60 Changelog
* Added Bjateel religious mechanics
* Added Imamlaykan and Samadian rulers
* Added 3 new Imperial incidents
* Added Ostemeria Formable
* Adjusted Ebersland and Ostemerian coast
* Adjusted Second Empire's collapse event
* Reduced mod's overall size
* Many fixes

Update: 10 Mar @ 12:38pm

Alpha 0.59 Changelog
* Added Kaheta superregion with over 100 new provinces, dozens of states, cultuers, 2 new religions, 2 new government reforms and fully localized province names
* Added a new estate - Kudigini - for the followers of Midnima religion with unique syncretism and tolerance mechanics
* Added a conditional peasantry name - pastorialists
* Added Western and Eastern Buluban ideas
* Added Jambakan namelists
* Added a new insult
* Added some missing fixed capitals
* Many fixes

Update: 3 Mar @ 9:22am

Alpha 0.58 Changelog
* Added new Wirosepan religious mechanics
* Added Buluban, Jambakan, Yamdan, Kwaenic, Parroutan, Bosonapan, Nyanbaric, Kapeti and Matteie province names
* Added Bosonapan, Kapeti, Parroutan, Tinan, Matteie, Nyanbaric and Kwaenic namelists
* Added Parroutan, Karunestani and Amealungali rulers
* Added Dafda releasable
* Added 4 new flags
* Added new events which triggers when an elector is missing
* Added some colonial names
* Adjusted some Sahilan capitals
* Fixed Ta-Trai names
* Many fixes

Update: 24 Feb @ 9:51am

Alpha 0.57 Changelog
* Added Religious tension mechanic to Sigilianism
* Added 6 religious schools to Liemarianism
* Added Religious wars between the emperor (Sigilian League) and the Episcopate (Liemarian Coalition)
* Added Kuninstofship mechanic to the Saelian Empire, reworking and reflavouring the current kingships
* Added Watlistani and Ta-Trai rulers
* Added decorations to Chilverchian marches government mechanic
* Added some minor post-dismantled Saelian Empire content
* Adjusted cultural setup of the northern Saelian Empire
* Adjusted AI behavior in variety of places
* Adjusted Sigilian modifiers
* Adjusted the heightmap in some places
* Adjusted lucky nations
* Adjusted the requirements and effects of some formable nations
* Fixed some opinion modifiers decaying into -200 penalty
* Many Fixes