Team Fortress 2

Team Fortress 2

Pl_Shatter
11–19/19 bejegyzés mutatása
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Frissítés: 2024. márc. 1. @ 17:15

Beta 6
- Large rework of multiple locations based on play-testing and feedback.

Major:
- Created new forward spawns for red 1st point spawn and blu's 2nd & 3rd point spawn
- Flattened cliff area before the 1st point so it's a simpler large inclined ramp.
- 1st shack after blue spawn has more room and is more open.
- New water route into the second Blu building heading to 2nd point.
- Reworked second Blu building, by opening it up, making it wider overall.
- The white command room inside the building is now more open, larger and fenestrated.
- Blu's spawn when 2nd spawn is captured is now outside the building and further forward.
- Area around point 3 is reworked so the harsh corner into Red's base is now a soft corner around a silo.
- Entrance area to Red's base is now simplified and less angular.
- Door that opens after the 3rd point to help Blu get to the last point is now a greater shortcut and biased towards Blue via a one way drop.

Minor:
- Blue 1st spawn has a small extra balcony in which to push from.
- Moved blu's round balcony at 1st point to the side.
- Lovely little pit in the mine tunnel that the payload goes through to 1st point.
- Multiple ammo packs and health packs moved and re-adjusted for the reworked spaces.
- Adjusted spawn times to account for the new spawn locations.

Frissítés: 2024. febr. 15. @ 11:42

Beta 5c

- Added speedier route for blue on last point that opens once point 3 i captured.
- Started cleaning up more of the final point area.
- Continued to make easier to hold areas for Blu on the last point.
- Updated the routes in the central bridge shack.
- Simplified some last spawn routes for Red

Frissítés: 2024. febr. 13. @ 12:46

Beta 5b

- Fixed issue with an area being open near the last point that should have been closed off.
- Opened up the old flank again from point 1 to point 2 through the right side of the Blu building.
- Fixed a missing supply cabinet trigger volume
- Added a few more signs around to help guide players.

Frissítés: 2024. febr. 12. @ 12:48

Beta 5

- Blue first spawn is now closer to the payload start.
- Red last spawn is now closer to the final point.
- Closed routes and combined routes to help simplify some areas near the final point.
- New pool area at the back of the river at point 2 -> 3
- Made the area around point 3 easier to hold for Red, and easier for Blu to push into.

Frissítés: 2024. jan. 24. @ 15:27

Beta 4b

- Some extra little fixes around the map
- Added some missing lights to areas that were too dark
- Updated some health and ammo spots.
- Improved the flow in some cramped spaces.
- Small uphill ramp at the last point.
- Rebalanced some spawn times.

Frissítés: 2024. jan. 22. @ 6:54

Beta 4

- Another pass of optimisations, adding area-portals.
- Additional ammo and health spots.
- Simplification of many routes and parts of the map.
- Directional arrow pass to help guide the way.
- Slightly improved Blu's attacking opportunities outside of 1st spawn and 1st point area.
- Widening of certain spaces and areas to help stop choking.
- Reduced Red defenders spawn times by 1 or 2 seconds.
- Reworked a little bit of the last point building.

Thanks to Petrol.tf for testing!

Frissítés: 2024. jan. 16. @ 15:52

Beta 3

- New 3d skybox to help with finalisation of map
- Cart now has proper slow down points on uphill ramps and water.
- Added env_cubemaps around the whole level.
- Added proper placement of soundscapes.
- The cart follows the track more closely and fixed floaty cart areas
- Finished more detailing, vfx, removing more dodgy unfinished areas and gaps
- Removed some clutter to the map.
- Additional lighting pass
- Additional small bug fixes from feedback.

Frissítés: 2024. jan. 11. @ 18:30

Beta 2

- Fixed multiple clipping issues
- Removed some low skybox collision for rj&sj movement
- Removed one way door at 2nd red spawn
- Finished more detailing, removing more dodgy unfinished areas and gaps
- Adjusted some balance and routes around the last point
- Changed env lighting to match the skybox direction. And added more lights around the map.
- Additional small bug fixes from feedback.

Frissítés: 2023. dec. 29. @ 14:02