Team Fortress 2
Pl_Shatter
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Обновление: 29 март в 20:08

RC5

Pt.1
- Reduced Blu spawn time at the start by 1s.
- Removed multiple crates around the tracks at point 1.
- Removed some high fences around point 1.
- Simplified the large health/ammo shed at point 1 by getting rid of the 'pocket' where the large ammo was.
- Added a window to the small flank balcony looking out to the point.

Pt.2
- Added a lower connection to the outside from the flank into the BLU building area.
- Hardened the routes around the new lower connection area by adding walls and windows to stop height advantage and confusion advantage since the angle is too high.
- Added a small ammo to the nook with the wooden stacks in the central area of the BLU building.
- Added medium ammo to chill with the large Health pack where the one way exit is onto the point.

Pt.3
- Cleaned up the area more around the point.
- Upgraded the small health pack on the cliff edge wood platform from a medium.
- Rotated the medium health/ammo shack on the cliffedge more so it protects attackers more.
- Reworked the middle cliff shack to be more open and have a better attackers angle.

Pt.4
- The route to the basement area is now a balcony that heads around the outside of the building.
- Removed some wooden fencing around the final area to open it a little.
- Blocked the route that allowed defenders to drop into the lobby area and the stairs going down to the basement.
- Reworked the entrance lobby area to be more attacker biased so they can stage better around there.

Обновление: 23 ноем. 2024 в 11:07

RC4

- Point 1 is further back.
- Removed lower pathway, and made the outer flanks a bit more Blu biased
- Point 2 building is simpler, removed water exit.
- Point 2 is now covered in shallow water.
- Made the building at point 2 a little larger, and further away from the point, making a wider and longer corner approach.
- Point 3 is relatively unharmed.
- Removed a doorway in the mid shack to point 3, instead allowed players to clamber on to the roof.
- Point 4 is now shorter, with the final point now at the previous corner/edge from before.
- Red spawn at point 4 is a little further away to make it not feel so cramped, and simplified some routes around it.

Обновление: 3 юли 2024 в 23:24

RC3b

Minor:
- Removed rollback from the point 1.
- Added regular water exit to the building into point 2.
- Changed some defensive spawn times to be better at point 3.
- Some more fences at the last point.
- More ammo at the last point.

Обновление: 25 юни 2024 в 1:49

RC3

Minor:
- Fixed some clipping issues on the roof.
- Addressed some seam, and void spots.
- Fixed spawn door that clipped out of the roof
- Addressed some cart riding issues
- Fixed odd cart rollback/forward issues

Обновление: 19 юни 2024 в 12:25

RC2

Minor:
- Additional audio pass to highlight some specific ambiences
- Moved CP 2 backwards up the ramp of the wooden bridge
- Moved CP 3 backwards to the front decking of the final building
- Additional clip work and simplification of some of the smaller hallways.
- Made the second exit of reds 1st spawn work like a door.
- Added auto-teleporting to move idle defenders in spawn backwards after 10s of losing the point.
- Increased the red spawn decks of spawn 1 & 2 to be a little larger to hold more engineer buildings.

Обновление: 18 апр. 2024 в 14:39

Release Candidate 1
- Clipping, Aesthetic and Balance.

Major:
- Entire map has had a clipping pass for players, so movement should feel smoother overall.
- Different route to the first blue building balcony on to point 1.
- Added blocking wall and door at Red first spawn to stop stragglers and new players from wandering in the wrong direction (tbh, it does look valid, but alas)

Minor:
- Some ammo and health placement adjustments
- Some additional cover around point 1
- Reduced spawn time for Blu at point 1
- Reduced spawn time for Red at point 2 + 3
- Added map photos on map loading/info

Обновление: 9 март 2024 в 9:13

Обновление: 7 март 2024 в 12:46

Обновление: 4 март 2024 в 14:34

Обновление: 3 март 2024 в 11:37