Arma 3
Bulat UAV Detector by Nerexis
Viser 1-6 af 6 forekomster
Opdatering: 25. okt. kl. 3:48

- General code refactoring
- Added dedicated ACE self-interaction setup using shared helpers, with global handles and extra diagnostics so action creation is traceable. (thanks to Icy)
- Fixes for side filtering and additional toggles in CBA Settings (thank to Icy)
- Added: vanilla addAction fallback, including cleanup of stale actions and reuse of shared enable/disable logic.
- Centralised action configuration in fn_preInit.sqf (icon, labels, priority, radius, ACE category) and compiled new helper functions for state checks, state changes, ACE setup, vanilla setup, and client init.
- Moved client player-action wiring (initial spawn, respawn, team switch) into NER_bulatV3_initClient for cleaner start-up on interface clients.
- showWindow option disabled for vanilla actions

Credit: huge thanks to Icy for the ACE3 action fixes and testing support.

Opdatering: 19. mar. kl. 5:42

- hotfix for script error during init

Opdatering: 11. mar. kl. 12:58

New Features & Enhancements:

Debug Toggle:
Added a new checkbox setting to enable or disable debug logging for NER_bulatV3.

Scan Distance Configuration:
Introduced a slider to configure the UAV scan distance with a range of 100–5000 meters (default is 1000 meters).

Target Filtering:
Added an EDITBOX setting that accepts a SQF array to filter detected units by side and class.
Example:
[[ "west", ["O_Crocus_AT", "O_Crocus_AP"] ], [ "east", ["B_Crocus_AT"] ]]
Leaving the value empty will disable the filter.

Sound Settings:
New settings allow you to configure the sound file path, volume (slider ranging from 0 to 10 with default 2), and maximum hearing distance (slider ranging from 1 to 50 with default 10 meters).

Updated Scan Function:
The scan function now integrates these new settings to dynamically filter UAV units based on distance, visibility, and allowed unit types, while also incorporating the configured sound parameters.

Opdatering: 30. dec. 2024 kl. 9:08

- fix for detector actions not working properly after respawning / switching unit
- added realistic ON/OFF action sound

Opdatering: 29. dec. 2023 kl. 8:20

Opdatering: 29. dec. 2023 kl. 8:16

init