tModLoader
Stockable Shops
Mostrando 1-7 de 7 aportaciones
Actualización: 19 JUN 2024 a las 12:08

- Removed buyOnce flag from sold items, fixed extremely low prices

Actualización: 18 JUN 2024 a las 16:05

- Removed price boosting code, will need to be accounted for in other mods

Actualización: 16 MAR 2024 a las 8:39

- Added more docs
- Fixed price issues
- Fixed default condition being invalid
- Fixed sold items not being marked as "in shop"

Actualización: 2 ENE 2024 a las 21:43

- Hopefully fixed performance bottleneck by replacing ModContent.GetContent iteration with the iteration of a manually maintained internal list
- Added more XML documentation
- Internalized some superfluous classes
- Slightly optimized what StockedVendorNPC applies to

Actualización: 1 ENE 2024 a las 12:16

- Removed testing merchant stock
- Updated API for how restocking works:
Now, StockedShop::SetupStock is explicitly called once, like ModNPC::ModifyNPCLoot.
StockedShop::RestockShop is now called every restock, including the first one.
- Added ShopItem::FromModItem methods for easier ShopItem creation.
- Fixed inaccurate XML doc on ShopItem.

Actualización: 30 DIC 2023 a las 12:35

Version 1.0.0.1 has been published to Stable tModLoader v2023.10

- Removed .dll from mod folder to fix debug issues
- Added report announcement in-game
- Added link to Verdant discord for complaints
- Enabled the example Merchant Stock for testing purposes, this will not persist past this initial testing version

Actualización: 27 DIC 2023 a las 11:35

Version 1.0 has been published to Stable tModLoader v2023.10