Conan Exiles

Conan Exiles

MAC's Clutter 9.0.0
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Update: 3 Oct @ 12:03pm

Version 8 will never be mentioned again. Ever. It never happened.

Version 9: New content! But not as much as I wanted to add. Somewhere in between working on new stuff and the working mod, something broke and I basically had to puzzle this version together from a backup from a year ago and things I had been working on in between while keeping paths intact so no one would lose stuff. I also optimised a bit more along the way.

I think I managed to keep everything where it belongs, but it is possible I made mistakes. Meshes, descriptions, if anything is not what you expect or should be, or if you're missing something that you placed, please let me know so I can take a look at fixing it.

Thank you for your patience!

Update: 29 Nov, 2024 @ 6:52pm

1: Adding new stuff (boardgames! More are coming!) and finally rebake for AoH. Also removed everything from the loot tables.

2. TMF of course.

3. Even more TMF.

Update: 18 Apr, 2024 @ 12:59am

10: Testing some new stuff and added some food/kitchen stuff while at it.

11: No TMF (for real!) but editting some placements and a recipe.

Update: 17 Apr, 2024 @ 11:26am

Fixed a mesh, rebake for thhe current chapter.

Update: 19 Jan, 2024 @ 8:30am

7.1.0

Fixed the nuts.

Dicovered a townboard in my assets and went nuts myself.

Also remade the first thing I ever tried to edit in the devkit, a map sign.

Meshes should be less of an issue since the reorganisation, but testing is still a must.

7.1.1

Collisions are the new enemy.

7.1.2

I got confused by my own signs.


7.1.somethingsomething I lost count lets go for lucky number 7

I think I cleaned up the entangled mess I made of all the boards and everything should be working now. I might suffer a bit from sleep deprivation so bear with me here.

Update: 17 Jan, 2024 @ 10:56pm

6.0.0

Reorganised the complete folderstructure and started working with a MasterMaterial (thx Cateyes <3). Everything should be broken now except the vanilla stuff and the dishware, which is what I'm testing now, to see if I'm going the right way with my rebuilding materials and references.

Also I made no backup of the latest version, foolish me, so there is no way back anyway. Fingers crossed.

>>> THEY ALL WORK except 1 forgotten mesh, but that is the usual deal. 150 more items to go


7.0.0

7 hours later... Now the biggest meshtest ever.

>>> Bloody briljant score, only 5 broken meshes!


7.0.1

TMF
Also added 1 new thing because I'm curious if it will work.

>>> It does, hoozah!

7.0.2
Collision and icon fix.


THIS MOD WAS COMPLETELY TORN APART AND STICHED BACK TOGETHER, I REBUILT AT LEAST 50 MATERIALS SO IT IS POSSIBLE THERE ARE SLIGHT COLOUR DIFFERENCES AND MAYBE A BROKEN MESH THAT I MISSED. Colour differences will be what they are now, broken meshes will be fixed. Please report it if you would spot one. Thanks!

Update: 16 Jan, 2024 @ 9:57am

5.13.2

Fixed Wall Shelf and made a start for optimising and decluttering (pun intended) the mod even more. Thx @Cateyes from Beyond <3

Update: 16 Jan, 2024 @ 4:36am

5.13.0

Minor fixes and a few new things. MESHTESHT

5.13.1

Almost :v Just 1. But I forgot Icons.

Update: 13 Jan, 2024 @ 3:37am

5.12.0

Reorganised the feats again.
Added more stuff. Time to test meshes.

5.12.1
TMF + Placement fix

5.12.2
There's always one.

5.12.3
Something weird, but still meshes.

Update: 11 Jan, 2024 @ 3:56pm

5.11.0

Added food items and other stuff.

5.11.1

Recipe fix.