Cosmoteer: Raumschiffarchitekt & Kommandant

Cosmoteer: Raumschiffarchitekt & Kommandant

Subsystems [WIP]
Ergebnisse 1–9 von 9
Update: 4. Jan. 2024 um 6:18

Added progress bar to shield room and made the buff additive

Update: 30. Dez. 2023 um 2:35

Fixing small laser shot

Update: 30. Dez. 2023 um 1:43

changing load order

Update: 26. Dez. 2023 um 2:20

As some of you might have noticed, most buffs were not being currently applied. The buff system is a bit new to the game, and I think some parts are still a bit underbaked. Turns out my attempt at making it compatible with other mods broke the buffs. Basically, there are a handfull of variables that CAN be buffed, and the buff need to be applied directly to them. This means that any mod using that variable expecting a value now has an object, and so breaks. I tried applying the buffs to a variable and assigning its value to the variable to be buffed, but that only meant no buff was ever applied.

This is all to say, some decisions had to be made. I choose to make this mod friendly to other mods, especially since I also use them. Meaning this mod now adds new vanilla pieces which are compatible with the subsystem rooms. Any other piece will not work unfortunately. I will keep an eye on the deveolopment of the game, and when the system improves I can try to make this more general again.
For the next update I want to focus on making some new sprites so that both the new pieces and the subsystem rooms look different. For the new vanilla pieces that are compatible with the subsystems " * - S" that will probably include some wires or something, showing that they can be plugged in to other parts.

As always, let me know if you have any feedback. Also, thank you all for the over 200 people subscribed! It makes me really happy, and gives me reason to continue working even harder!

Update: 23. Dez. 2023 um 7:38

Energy Weapons subsystem now works for all vanilla energy weapons! (including point defense)

Update: 23. Dez. 2023 um 4:03

Improving mod compatibility

Update: 23. Dez. 2023 um 2:59

Updating logo v2

Update: 23. Dez. 2023 um 2:55

Updating logo

Update: 23. Dez. 2023 um 2:19

First Version