tModLoader

tModLoader

High FPS Support
Viser 1–10 av 22 bidrag
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Oppdatering: 16. mai @ 11.26

v0.6.6.5
- Added credits for Russian localization to the mod description

Oppdatering: 16. mai @ 11.19

v0.6.6.4
- Added Russian translation by Nana Team
- Now provides a more clear exception message when other mods call Mod.Call before this mod is fully loaded

Oppdatering: 12. mars @ 19.55

v0.6.6.3
- Added speculative workaround for rare MonoMod crash caused by adding mulitple IL hooks to the same method while it's being executed.

Oppdatering: 4. juli 2024 @ 17.09

v0.6.6.2
- Compiled on latest tMod version

Oppdatering: 30. juni 2024 @ 11.25

v0.6.6.1
- Increased update bail time threshold from 16ms to 33.33ms

Oppdatering: 28. juni 2024 @ 15.45

v0.6.6
- The game will now properly bail out of updates that are taking too long when FPS is capped in the config.
- Description updates.
- Small localization changes.

Oppdatering: 3. mai 2024 @ 17.06

v0.6.5
- Fixed placed and held torch flames animating too fast.
- Fixed animated items (such as souls) animating too fast.
- Fixed flickering item placement previews
- Fixed item placement previews and tile cracks using the wrong view matrix when solid tile optimization is enabled
- Fixed black tile optimization breaking when not near the top of hell
- Interpolated whip animations

Oppdatering: 16. apr. 2024 @ 17.17

v0.6.4
- Reduced render latency/stutter when capping FPS.
- Motion Interpolation now forces frame skip off instead of giving a warning when it's enabled.
- Fixed clouds jittering/not parallaxing properly when the player moves.
- Localization updates.

Oppdatering: 16. mars 2024 @ 15.30

v0.6.3
- New gore now clears existing gore keyframes. Very rare gore snapping issue should be fixed now.
- Small Chinese localization update.

Oppdatering: 13. feb. 2024 @ 13.34

v0.6.2
- Fixed most tile animations scaling with frame rate.
- Fixed dust created from tile entities scaling with frame rate.
- Disallowed setting FPS limit higher than 1000.
- Fixed openable items dropping their contents at arbitrary locations when there are too many items in the world.
- Fixed item pickup popup text sometimes zipping around when picking up many different items at once.