Rivals of Aether

Rivals of Aether

Xanne
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更新: 2023年12月26日 @ 8時34分

v1.7

woa no way another update im on a roll

xanne update
-no longer can go into negative ammo. oops
-boosted fspecial can now be held and angled
-all attacks now give only 1 trick level (strongs/specials used to give 2)
-nspecial (both versions) no longer gives trick level
-airdodge now only uses 1 stack of ammo again. However, a stack is depleted after holding down a wavegrind every 25 frames. (as such, tricking no longer refunds 1 ammo)
-can no longer hold down wavegrind indefinitely if you run out of ammo
-dspecial now uses 5 ammo instead of 4
-boosted dspecial sweetspot kb 7 (.7) -> 7 (.8)
-boosted dspecial no longer buries

-nspecial both versions (can) hitbox hitpause 7 -> 4, angle 80 -> 75, bkb 6 -> 7. Should feel better landing now
-uair sweetspot kb 7 (.85) -> 7 (.9)
-bair sweetspot kb 6 (.9) -> 6 (.95)
-ftilt kb 7 (.7) -> 7 (.75)
-dattack kb 7 (.85) -> 7 (.9)
-dattack sour angle 70 -> 80
-dspecial endlag (all versions) 28 -> 33
-dair (hit 1 (not projectile)) bkb 5 -> 4
-fspecial first hit bkb 7 -> 5

-some other minor bug fixes

更新: 2023年12月24日 @ 19時55分

v1.6

-If you hit an opponent with a grounded move your horizontal speed is lowered slightly
-airdodge now uses 2 stacks of ammo, but if you land a hit during the Boost state you get a refund of 1 stack
-slightly more vsp on walls cuz i forgot to put that there earlier
-dspecial (normal) knockback 6 (.6) -> 5 (.6)
-uair knockback (sweetspot killbox) 8 (.85) -> 7 (.85)

更新: 2023年12月23日 @ 19時39分

v1.5

-One graffiti had the wrong colors, now fixed

更新: 2023年12月23日 @ 19時27分

v1.4

+(all versions) fspecial startup 15-12 frames.
+(all versions) fspecial 'latches' onto walls sooner
+wall visuals adjusted again
+EXPERIMENTAL: trick system is now 3 stages. thought it was kinda too hard to get trick in a regular match, which would formerly require landing 4 hits consecutively after wallgrinding and NOT being hit after wallgrinding. seemed like a lot

更新: 2023年12月23日 @ 13時08分

v1.3

-nspecial is no longer transcendent
-boosted nspecial is now transcendent (yes. seriously.)
-altered visuals for all graffiti and certain moves to make them more visually clear against graffiti
-some new graffiti designs. more to come!

更新: 2023年12月21日 @ 7時11分

v1.2

-Uspecial connects better now. Should connect 100% of the time (now uses grab code)
-Dstrong movement adjusted
-Landing a strong or special after wavegrinding now makes trick meter go up 2 levels. Testing this one out? we will see.
-Fixed masking issues with opponents articles

更新: 2023年12月20日 @ 13時55分

v1.1: 20 December, 2023

+Fspecial no longer has pratfall, but a brief cooldown instead. Go nuts!
~Trick meter being lost on hit has been changed. Now is a guaranteed loss if you are hit after wavegrinding. Essentially, after wavegrinding either neither you nor the opponent hit eachother, the level stays the same, you hit them and the level goes up or they hit you and it goes down.

更新: 2023年12月20日 @ 13時54分

v1.0

更新: 2023年12月20日 @ 10時41分

v1.0