Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Garrisons with Full Settlement Strength
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Update: 21 Jun, 2024 @ 6:57pm

Diversified bretonnian resource garrisons (men at arm IDs are infuriatingly poorly thought of by the devs...). Made minor changes to dark elves and high elves

Update: 13 Jun, 2024 @ 4:07pm

Made minor changes to dark elves. Improved a couple of overwhelmed landmark garrisons

Update: 10 Jun, 2024 @ 10:21am

Added various changes to dark elves

Update: 8 Jun, 2024 @ 10:46pm

Made thematic changes to kislev major city landmarks to better reflect their descriptions and purposes

Update: 6 Jun, 2024 @ 7:02pm

Added a missing hero garrison. Made minor changes to cathay and slaanesh

Update: 24 May, 2024 @ 11:11am

Added missing abilities to a hero. Made minor changes to cathay

Update: 17 May, 2024 @ 1:34pm

Changed great bastion building garrisons to better reflect their purposes while not being too overpowered
Added other minor changes

Update: 13 May, 2024 @ 1:48pm

Standardized cathay and bretonnia priority values. Standardized a landmark port for all races

Update: 10 May, 2024 @ 6:38pm

Standardized cathay, ogre, and skaven priority values

Update: 8 May, 2024 @ 9:34pm

Gave nurgle cyclic building static average garrisons for all levels of the same building chain. It is very unfortunate that it came to my attention that nurgle cyclic building garrison don't get updated when the buildings are upgraded. Giving them all run-of-the-mill garrisons on level 1 is as much as I can do due to the engine's limitation