Hearts of Iron IV

Hearts of Iron IV

ERX Broken Arrow
Showing 11-20 of 37 entries
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Update: 23 May @ 5:49pm

Updated mod to current game versions.

Update: 25 Dec, 2024 @ 1:18pm

Version 0.5.5

Christmas Independence Patch, While still requiring ERX, this should prevent any further issues from updates to ERX for Broken Arrow.

Update: 20 Sep, 2024 @ 1:08pm

V 0.5.4

1.Updated ERX contents within Broken Arrow
2.Blocked the player from taking "Better Call Sal" or "Reorganize the troops" before completing "Our Choice".
3.Now when playing with Broken Arrow you can't elect Granite as president in "Our Choice". P/S: Looking at you, Beezus.
4.Removed the decision to rescue Granite, now the event chain will fires right after you electing Anderson and following the events chain.
5.Rebalanced some of the early events after "Operation Mayflower".
6.Added a tooltip notifying the player of the intervention decisions in "The Navarro Crisis".
7.Removed the Woodley Island decision, now the event will fires 10 days after "Lukewarm Discovery".
8.Removed the permanent stability bonus from local affairs boosting Intellectuals decisions and now the decisions will be removed after completing "Seizing the Apparatus of State".
9.Focus give wargoals against Fourway and Max Sec now required the player to finish "Welcome to Democracy" first.
10."Final Escape" Outcomes will now not clog the whole screen, only relevant effects will be displayed.
11.Added a tooltip for "The Fate of Sgt.Arch Dornan".
12.Nerfed the debuff 'Oregon Cannibal Problems' Division Recovery Rate from -0.5 to -20%.
13.Added 50 vertis bonus upon completing the Navarro Databases.
14.Fixed the required civilian factory check for Oregon Decisions, no longer required the player to stop constructing in order to do the decisions.
15.Fixed some typos in "What...The Fuck?" Event.
16.Temporary disabling ERX's legitimacy mechanic for Eureka due to the lack of opportunity to gain them, so currently it's mostly a debuff, an unwanted side effect.
17.Rework some tooltip for decisions preparing against Arroyo, also those decisions won't be visible at start, only visible after "Anguish and Mourning".
18.Reduced convoy gained from preparing against Arroyo decisions from 200 to 50.
19.Temporary disabled the Loot Stash housed decisions (legacy content) until future rework.
20.Temporary disabled gfx changes events for equipments (legacy content) for future rework.
21.Changed a focus name for NCR infiltration branch.
22.Reducing pp cost for nerfing Navarro Territories and Fusang Decisions, making them more appealing.
23.After completing "Seizing the Apparatus of State", Portmaster Smith will be retired.
24.Disabled the tooltip for "Cleaning House" (legacy content).
25.Fixing/changing some of the available check for "National Heritage" focuses and adding some xp bonuses to various starting branch (upcoming rework).
26.Removing the stability and pp completion bonuses for "Back in Business".
27.Removed Arroyo's ability to expand to fit the flow of the story.
28.Change some early focuses available check so Arcata Company is taken earlier to compensate for ERX's beginning focuses also taking longer now.

Update: 9 Sep, 2024 @ 6:04am

Changelogs:
+Minor changes to early focuses time to allow finishing them earlier
+Added a hidden modifier to "Arcata Company" to lower the divisions required to send volunteer, addressing the issue with Navarro Conflict

Update: 6 Sep, 2024 @ 10:33am

v 0.5.2

Changelogs:
-Added:
+A new tree expanding the story into the State of Oregon.
+New decisions allowing the player to interact and develop The Beaver State.
+A limited war between Eureka and NCR if Eureka's side won in the Navarro Conflict.
+Added 2 new National Spirits during the retreat to Eureka.
+A small economic tree after Arroyo allowing the player to address their money inflations and Eureka-NCR Trade Dependent issue.
+New story events during Granite and his company's retreat to Eureka.
+New story events during the limited Eureka-NCR war for Navarro.
+Added 2 new National Spirits to temporary represent the effect of the transitional government after 'Forming a Government'.
+New Focus icon for 'War Plan Gold'


-Changes:
+Changes to the overall layout of the focus tree.
+The Navarro Conflict tree will be hidden until the Navarro Conflict started, though the first focus will still be visible so player can know about the conflict ahead of time.
+'Forming a Government' now allowing the player to choose both type of government.
+Changed the four major focus branch of the first segment 'Navarro Pacification Campaign', 'The First Brick', 'Time To Hit the Airwaves' and 'Rebuilding the Intelligence Apparatus', to now required to complete 'Back in Business' instead of 'Operation Mayflower'.|
+Changed 'National Heritage' to also required 'Back in Business'.
+Changed some focuses's prerequisite for the Navarro Tree.
+Added effects to 'Secrecy or Audacity?' for some early war support bonus.
+Various changes that I might have forgotton-Deez.


-Fixes:
+Navarro Intervention Decisions now turn off after the outcome of the conflict.
+Navarro Intervention debuff-ing Fusang now work properly.
+Various focuses that was giving wargoals now correctly used OWB's claims and demands/wargoals mechanic.
+Added correct bypasses for various focuses.
+'Forming the Government' now allowing the player to choose both type of government.
+'Abettance or Austerity?': removed the leftover 300pp bonus for Sacking the city of Arroyo.
+Various fixes that I might have forgotton-Deez.


-Cut/removed:
+Removed all base OWB's Eureka's decisions, such as NCR's sus mechanic AMOGUS.
+Removed all base OWB's Eureka's mechanics, such as sending volunteers for caps or leveling up your generals.
+Temporary disable the "Ensuring Liberty" tree for an rework in an upcoming next update with more in-depth government-related reforms


-Contributions:
+Jumpstartgaming: Project Lead, designed the initial currency inflations and trading focuses, main Writer for most if not all of the descriptions and names in the updates.
+Deez: Main coder, designed the initial Oregon Tree, designed most of the numbers/effects stuff.
+Sanguine_rex: For the various new focuses and ideas GFXs and helping Deez starting his coding journey-He's the G.
+Soleful Phoenix: For various contributions in the writing process of the mod.

Update: 27 Aug, 2024 @ 12:20pm

Minor patch adding Credits for events and content written by Soleful Phoenix.

Update: 21 Jul, 2024 @ 9:19pm


Changelog:
-Fixed Economy Laws now actually required Consumer Goods Factories instead of Consumer Goods Factories Factor.

Update: 10 Jul, 2024 @ 10:44pm

Changelog:
-Fixed Economy Laws's localization.
-Removed Generic Conscription, Economy, Trade Laws.
-Updated new values for:
+Conscription Laws.
+Trade Laws.

Update: 26 Jun, 2024 @ 7:20pm

Update: 18 Jun, 2024 @ 12:53am