Garry's Mod

Garry's Mod

Terror Radius (Dead by Daylight) [Updated]
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Update: 7 Mar, 2024 @ 6:03am

Changes:
  • Added settings for changing the music and the range of the terror radius for each killer from DBD (Spawnmenu > Utilities Tab > DBD Terror Radius > Terror Music & Terror Radii).

  • The console variable "dbd_terror_detection_alert" has been replaced with "dbd_detection_alert_chance". This variable allows you to change the chance of playing a victim detection warning sound when possessing a killer (value from 0 to 100, default is 25).

  • Fixed the terror radius heartbeat, now it directly depends on the maximum range of the killer's terror radius.

  • Fixed some bugs in the use of custom "killers.json" and "terrors.json" files.

  • The contents of the "garrysmod/data/dbd_terrorradius/readme.txt" file have been updated.

Update: 3 Mar, 2024 @ 12:31pm

Changes:
  • Added terror radius options to the Garry's Mod spawnmenu (on the right side, "Utilities" tab, "DBD Terror Radius" category). Here you can change the values of already existing console variables.

  • Added pre-caching of terror radius music from the addon (maybe it will help somehow ¯\_(ツ)_/¯ ).

Update: 23 Feb, 2024 @ 10:27pm

Changes:
  • Added the Good Guy's terror radius.

  • Minor code improvements.

Update: 9 Feb, 2024 @ 1:44pm

Changes:
  • Fixed the Twins' terror radius, now the chase music doesn't start while Charlotte is dormant.

  • Fixed the Red Stain, now the stain disappears (properly) and appears smoothly, when the killer gets and loses the "Undetectable" status respectively.

Update: 3 Feb, 2024 @ 12:38pm

Minor changes:
  • Correction of music switching.

Update: 1 Feb, 2024 @ 11:54am

Changes:
  • Fixed the Spirit's terror radius — during phasing, the Spirit's husk keeps the terror radius.

  • Fixed the Knight's terror radius — during guard summoning, the Knight keeps the terror radius.

  • Fixed the Artist's terror radius — the unique chase music is now correctly turned down when possessing the killer.

  • Fixed assigning unique properties of the specific killer terror radius to bots with custom terror radius settings.

  • Added a "lullaby" for the Trickster's terror radius.

  • The content of the file "garrysmod/data/readme.txt " has been slightly changed.

Update: 26 Jan, 2024 @ 10:58am

Minor changes:
  • Added verification of custom files "killers.json" and "terrors.json" for errors before using them. Errors are output to the console.

  • A slight change in the mute of the chase music while possessing the Mastermind.

Update: 24 Jan, 2024 @ 11:16pm

Minor changes:
  • Fixed creation of the "garrysmod/data/dbd_terrorradius/terrors.json" file.

Update: 24 Jan, 2024 @ 12:20pm

Changes:
  • Added the ability to add and change terror radii for bots through game files. More information can be found in the game folder in the file "garrysmod\data\dbd_terrorradius\readme.txt" after launching addon on the server.

  • Slightly changed the way to stop terror radius music after removing killer.

  • Slightly changed the mute of the chase music while possessing killer.

Update: 20 Jan, 2024 @ 6:17am

Changes:
  • Updated the Doctor's terror radius, now when a victim reach the "Madness" status level above 200, intense music and a strong heartbeat are constantly playing.

  • Updated the Skull Merchant's terror radius, now when the killer is in the active mode drone scanning area, the Skull Merchant receives the "Undetectable" status after 2 seconds. After leaving the scan area, she remains the status for another 2 seconds.