Barotrauma

Barotrauma

Immersive Repairs
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Uppdatering: 22 sep @ 13:37

- Fixed being unable to fully clean higher quality air filters
- Changed air filters to now no longer take water damage when at 2% condition rather than at 1HP left. This means you have more time to react to clean the air filter after a flood, the higher quality your air filter is.

Uppdatering: 20 sep @ 5:16

- Fixed Premium Engine Oil requiring empty engine oil canister to be crafted | Now accepts both Engine Oil and Premium Engine Oil canisters
- Added Diving Welding Mask (will always drain contained oxygen source when worn like regular diving masks)
- Added quality to Air Filters which increases their duration
- Changed Engine Oil to be offered by vendors at least once, but some may offer a quantity of up to 10 (does not apply for clown/husk vendors)
- Changed how vent blades are spawned in to hopefully reduce or eliminate the risk of encountering the vanilla duplicate ID bug

Uppdatering: 14 jun @ 6:12

- Changed oxygen generators to stop refilling oxygen tanks when they don't have a working air filter
- Implemented the electric shock state from the vanilla game when getting zapped
- Reworked welding tools to fully revert back vanilla welding tool while operated by a bot
- Reworked the code for the multitool to hopefully fix the rare issue of not being able to repair it with FPGA circuits in multiplayer
- Fixed "Concentrated Welding Fuel Tank" not draining when used as fuel for a "Flamer"

Uppdatering: 12 apr @ 1:48

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update
- Fixed turrets and discharge coils still taking damage from usage when set to be non-interactable or hidden

Uppdatering: 23 feb @ 8:15

- Fixed an error about a missing sprite when a refill station is present
- Fixed vent blades not taking water damage inside vents with hidden inventories
- Reduced the amount of applied "Welder's Eye" from "Plasma Cutter" and "Welding Tool" by 50%
- Added an immunity affliction for "Welder's Eye" which can be given to a character via the following command to disable "Welder's Eye" for them entirely:
giveaffliction "Welder's Eye Immunity" 1 PutCharacterNameHere

Uppdatering: 23 okt, 2024 @ 8:19

- Fixed closing sound playing rapidly multiple times for secure and toxin cabinets.
- Hopefully fixed bots considering tools as weapons which crashed the game.

Uppdatering: 23 sep, 2024 @ 12:16

- Fixed engines allowing to duplicate engine oil by emptying the slot before entering a loading screen.
- Changes to how items are spawned in has now made all shuttles compatible with the mod. You can now select the shuttle of your choice without issues.

Uppdatering: 9 sep, 2024 @ 10:38

- Fixed devices with open and close animations not deteriorating.

Uppdatering: 4 aug, 2024 @ 13:52

- Added quality to vent blades. Higher quality makes it more durable. It's quality is also affected by the "Tool Maintenance" mechanic's talent.
- Changed loose vents to require a crowbar instead of a screwdriver to show the hidden slot.
- Changed vents to not allow drag and dropping items onto them without opening their inventory. This is to prevent being able to identify loose vents easily as they can no longer support drag & dropping vent blades into them without opening them.
- Fixed non-interactable damaged junction boxes, batteries and supercapacitors causing fires and shortcircuits as it caused issues on some stations when playing with DynamicEuropa as it makes use of decorative broken junction boxes.
- Fixed vent blades not being held correctly.
- Fixed loose vents with pre-placed items in them that were placed before installing the mod from dropping their items.
- Removed aluminium as a crafting requirement for vent blades.

Uppdatering: 26 jul, 2024 @ 12:06

- Fixed missing affliction error caused by fuel canisters.