Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Soth
Viser 1-10 af 12 forekomster
< 1  2 >
Opdatering: 25. feb. kl. 19:06

- HEADACHE BUFFS
- All normals now have new headache icons
- All normals deal 2 extra hitlag ticks to the opponent
- Grab spawns more smoke souls, resulting in more damage
- Also no longer gives smoke on hit during Headache
- Curl and Spade move further forward
- Heart combos, Heart Beat skip moves further, and Heart Pump starts at a higher charge with a new highest charge
- Dash moves further

- NEW MOVE: FADE
- While inside of Huff 'n Puff or a Dusk projectile is active, gain access to Fade
- Functions as a projectile invuln dash that has 3 different behaviors:
- While inside Huff 'n Puff, rapidly move towards the opponent, despawning the active cloud and placing it again
once the move finishes
- While a Dusk projectile is active, rapidly move towards it, despawning the projectile once the move finishes
- While both conditions are met, gain a toggle to choose which version to use

- Smoke Walk is now interruptable on opponent turn
- Still gives smoke during the move
- Airdash has a slightly wider angle, and can land cancel
- Small hitstun buffs on Curl and Diamond
- Curl now gives knockdown
- Changed knockback angles on a few moves for better combo potential
- Most noticeable with Bite
- Heart Pump moves forward
- Heart Beat Skip actually loses invuln later in the move now
- Spade (Air) is 2 frames faster in everything
- Huff 'n Puff & Dusk can now only have 1 projectile out each
- Mumble no longer hits OTG
- Night and Dawn do more damage
- Full Flush costs 1 meter
- R.A.V.E.N does a lot less damage

Opdatering: 23. feb. kl. 15:49

- Made it so you can't command the Smoke Demon and use a defensive option at the same time
- Added a drag script to Rush
- Fixed Rush constantly retriggering
- Nerfed Huff 'n Puff to do far less passive damage during combo or if the opponent is blocking
- All specials can no longer interrupt into Huff 'n Puff
- Fixed instances of take_damage giving you and the opponent meter
- Mubmle is now +18 in combo

Opdatering: 22. feb. kl. 22:00

-- Soth Patchnotes --
| Universal |

- fixed the ui lmao
- Nuked the Min Damage
- Knockback reduced a little
- Proration overall increased
- Most moves have full DI mod
- Smoke Demon is now unparriable, and has some minor number tweaks

| Movement |

Dash
- Change to function like a standard Lamdash, using a slider for backwards and forwards movement

Jump
- No longer fucked

Smoke Walk
- Now stops moving at F20
- Gives smoke over time
- No longer interacts with projectiles

| Normals |

Grip
- Ghosts no longer deal hitstun, and every ghost always hits
- Deals standard grab damage

Snake
- Second hit is neutral and pulls inwards on block
- Second hit no longer OTG's

Bite
- All versions hitcancel
- Down can hit aerial

Curl
- More punishable on parry, along with a bit more recovery for both versions
- Much less hitstun
- Less active frames
- Projectile hitboxes shrank
- Projectile now +1 on block

Heart
- Has a hitbox on the initial move with 5 hitstun, just enough to meaty with Pump
- Beat Skip moves slightly with a slider
- Lvl 1 Pump:
- Regular hitbox, +1 on block
- Lvl 2 Pump
- Guard break, +2 on block with more damage
- Lvl 3 Pump
- Fully unblockable (except as a meaty), +3 on block with even MORE damage

Spade
- Forwards is 4 frames faster, not block punishable, +2 on block, and gives knockdown
- Reduced diagonal's hitstun a good bit, increased recovery, and can now hit aerial
- Low profiles buffed

Spade Air
- Increased parry and landing recovery
- Decreased hitstun a good bit

Diamond
- Now has 6 active frames
- Neutral on block

Club
- Drastically increased recovery
- +2 on block

| Specials |

Time Out
- Didn't do anything with it, just wanted to mention that :)

Huff 'n Puff
- Comes out faster, with less recovery
- Costs slightly less Smoke
- Has a particle effect when passively dealing damage

Mumble
- Removed invuln
- -1 proration
- +30 on hit only through hitlag, freezing the opponent in place
- Costs less Smoke

Night
- Removed invuln
- Reduced hitstun
- Neutral on block, and very little block pushback
Night EX
- Made block punishable
- No longer combos

Noon
- +2 on block
- Block cancels halfway through
- Costs less Smoke
Noon EX
- Increased recovery
- Becomes endless when parried
- +3 on block (+5 in the air) and drags the opponent upwards on block
- Deals FAR more damage
- Costs slightly less Smoke

Dusk
- +1 on block
Dusk EX
- Unparriable +1 on block
- Disappears when blocked 3 times
- Notably less knockback

Morning
- F8 instead of F6, and moves forward slower (though still pretty fast)
- Moves slightly downwards in the air
- -1 on block, doesn't block cancel
- Combos better :3
Morning EX
- F11 instead of F9, and deals knockdown
- Deals more damage, and is +1 on block
- Costs 2 meter instead of 1

Dawn
- Now has 5 active frames and can't hit grounded
- Updated followup icons to not be as confusing
- Made backwards cooler

| Supers |

Full Flush
- Projectiles now only hit once, but deal more individual damage

Coil-Chomp-Carnivore
- Deals more damage
- +3 on block and doesn't push away on block

Nerve Buster Carnivore
- Deals less damage
- +3 on block and doesn't push away on block

Snakeway Descent
- Deals more damage
- Deals even MORE damage with the Headache damage buff
- Landing state moves far forward, with more recovery

Sleeper Agent
- Removed invuln and guard break
- ISNT UNBLOCKABLE AHAHAHAHAHAHA
- +3 on block, high chip damage but pushes far away
- Deals FAR more damage, doesn't hitcancel, has more hitstun and wallsplats

R.A.V.E.N
- +4 on block, and freezes the opponent in place when blocked

Opdatering: 21. dec. 2023 kl. 1:04

- Sleeper agent troubleshooting

Opdatering: 21. dec. 2023 kl. 0:31

More came

- Curl (throw) speed lowered
- cloud projectiles change directions when bumping into a wall

More of this "more" to come

Opdatering: 21. dec. 2023 kl. 0:20

Should be slightly more respectable, sorry about that

- killed the hitstun on most of his moves outside of necessary ones
- mumble startup increased by four frames
- Diamond and Dawn are efficiently more Di'able
- Sleeper agent (should) work properly
- Nerve Buster Carnivore is blockable, hooray!!!!
- Headache takes longer to get, but Lung cancer is faster
- dot damage on huff and puff reduced

More to come

-

Opdatering: 16. dec. 2023 kl. 8:58

so-so changes

Opdatering: 15. dec. 2023 kl. 3:07

- Grab fix

Opdatering: 13. dec. 2023 kl. 8:13

grab fix

Opdatering: 13. dec. 2023 kl. 7:32

Parry fix