Smack Studio

Smack Studio

Wisteria
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Update: 2 Feb, 2024 @ 11:42pm

Added 10 more frames of endlag to Neutral-B's standard air-landing animation. Thus, timing Neutral-B just before landing will reward the player with less endlag. It also prevents Neutral-B from being way too spammable. I may or may not add a specialized cooldown to it after playtesting.

Update: 30 Jan, 2024 @ 12:19am

Reverted Defense Multiplier from 1.35 -> 1.3. Made Down-Air start 2 frames later, coming out on Frame 8 instead of Frame 6. Adjusted effects and sounds on Down-Air accordingly.

Update: 27 Jan, 2024 @ 12:40am

Increased defense multiplier from 1.25 -> 1.35. This is for playtesting purposes.

Update: 26 Jan, 2024 @ 3:29pm

Big patch! Added 2 speed to Side-B, increased duration of Side-B from 0.63 -> 1. Patched hitboxes on Up-Smash to make the weak hit less likely to hit and increase odds of the strong hit landing. Increased verticality of Up-Smash strong hitboxes to match the sprite effects. Added a missing hurtbox to Neutral-B's special landing animation, which was missing and gave Wisteria 5 frames of intangibility. Not OK. Added hurtbox back in. Adjusted hurtboxes on Attack-From-Ledge animation to make them accurate to the sprite and movement. Patched Down-Tilt to have a smaller hitbox on start with the same stats as before, but now the larger hitbox from beforehand appears 1 frame later. Otherwise unchanged. Added a hitbox on Down-Smash to match the effects of the move, so it now starts 1 extra frame earlier. Grab reach has been increased slightly to no longer give Wisteria the worst grab in the game. Increased knockback scaling of Side-B from 0.1 -> 0.105. Last patch was two weeks ago, so this will probably be the last patch for a long time. I hope you enjoy Wisteria! :D

Update: 12 Jan, 2024 @ 12:55am

Added 0.06 knockback scaling to tipper hitboxes on Neutral Air. Increased base knockback of Side-B Shovel Projectile from 8 -> 10.

Update: 10 Jan, 2024 @ 12:04am

Updated Taunt 3. Increased base knockback and knockback scaling for Forward Smash, Down Smash, and Up Smash very slightly. Forward Smash is now inbetween strength from the prior two versions, so it is a comfortable middle ground.

Update: 9 Jan, 2024 @ 2:31am

Knockback scaling of F-smash has gone from 0.13 -> 0.123. Base knockback has gone from 9.5 -> 9.1 respectively. Grab is now 1 unit smaller vertically but 0.5 wider, and positioned closer to her.

Update: 9 Jan, 2024 @ 12:25am

Corrected Forward Air angle to 20 after 40 caused problems. Added Clear Player Hitflag to Down-B for the small weak hits.

Update: 8 Jan, 2024 @ 9:00pm

Slightly buffed Back-Air by 1% on all hitboxes. Fixed angle of Forward Air's strong hitbox from 0 -> 40. Should improve combo ability and likeliness of killing opponents with it on stage now. Fixed Taunt to be in sync with music. (needed to be 38 frames.)

Update: 8 Jan, 2024 @ 4:48pm

Q explained to me how landing lag works in Smack Studio, so I reverted the previous change. Back Air and Down Air have 7+3 frames of landing lag. Normal landing lag is now 3 frames, the default. Up Air, Forward Air, Neutral Air, all have 3 frames landing lag. Fixed Neutral Air visual effect.