Smack Studio

Smack Studio

Wisteria
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Opdatering: 1. jan. 2024 kl. 21:58

Removed an effect that was supposed to be turned off (it was a circle on Forward Throw)

Opdatering: 1. jan. 2024 kl. 21:34

Grabs and throws are animated!

Opdatering: 1. jan. 2024 kl. 10:56

Updated Up-Smash Animation as I missed a subtle but important detail. (It was the fluffy ears!) Added brand new animation for Tech, edge Dodge, Up-B, Down-B, and Side-B. Up-B now has 4 more frames of endlag, which the attack kind of needed, but I think this is worth it to make the animation look nicer. I also added 0.01 knockback scaling to the strong hit for the first two frames of Up-B's landing attack. (0.12 -> 0.121). Neutral-B's animation has been recycled with Down-B and changed slightly. Down-B cooldown's attack has a >.< face when players attempt to use the move during cooldown and uses the old placeholder Down-B animation as a gag. Side-B is now properly animated. It feels much faster, but I have not changed any of the frame data whatsoever. Only addition to Side-B is another hitbox right as Wisteria is about to throw the shovel. It deals 5% and has low knockback. Buffed the other initial Side-B hitboxes to 5% and 6% respectively. Side-B's shovel projectile remains unchanged. Dash Attack is now properly animated. Adjusted hurtboxes to be simpler to reduce filesize and also be easier to hit.

Opdatering: 31. dec. 2023 kl. 22:45

Another New Years update! 1. Animated and patched Down Air. Reduced endlag on Down Air by several frames. Added visual effects to clearly distinguish between Down Air from Back Air, as I initially recycled the sprite effects for both moves. 2. Patched Wisteria's Injured Heavy animation to avoid bugs, such as falling out of Ultras. She was on her side when injured (it visually made sense when hit) but the way she interacted with other character's attacks in this position caused many problems, such as the sprite animation not at all matching the hurtboxes, so I fixed this issue. 3. Updated animation on Taunt. 4. Animated Up Smash.

Opdatering: 31. dec. 2023 kl. 15:54

Slightly nerfed knockback scaling of Forward Smash from 1.45 to 1.3 as it was killing at percents a bit too low to justify the attack, especially in comparison to Down Smash and Up Smash. Added finished animation to Parry, Shield Broken, Forward Dodge, Back Dodge, Forward Tech, Back Tech, and Neutral-B.Added a very complex special mechanic to her Neutral-B that should result in nicer animation. If she uses the move while in the air, it plays a unique animation version of Neutral-B with the same frame data as grounded Neutral-B. However, if she lands while using Aerial Neutral-B before the projectile appears, it plays a custom landing animation that lets her continue using it. But if she already has a projectile spawned, it plays a custom landing animation where no projectile spawns. In other words, when you use Neutral-B in the air, you are guaranteed to get a projectile no matter when you land during the entirety of the animation.

Opdatering: 31. dec. 2023 kl. 2:26

Added additional endlag to Down Smash and Up Smash. Added visual effects to Up-Smash, Down-Smash, and adjusted animation timing on both moves for clarity. Added visual effect to differentiate between Up-Smash and Down-Smash. Slightly nerfed Forward Air and Up Air's ending strong hitbox by 1%. (These moves do 10% each. Nerfed slightly because they deal as much percent as her smash attacks, and I felt these two moves in particular were a bit too strong.)

Opdatering: 29. dec. 2023 kl. 21:40

Added animation to Up-Tilt and Back Air. I hope you enjoy it!

Opdatering: 29. dec. 2023 kl. 1:47

Reverted Up-Air and Forward-Air back to prior updates. The move was fine and didn't need any changes. Other changes from latest update are unchanged.

Opdatering: 29. dec. 2023 kl. 1:21

Buffed Ultra. Projectiles from it last 0.8 seconds longer. Buffed various moves with 1% increases. Increased Wisteria's defense multiplier by 0.03, putting her at 1.25 defense. Fixed hurtboxes on Wisteria's injured poses so she stops falling out of Grab Ultras. Increased damage dealt with Down-B by 1% on the projectile explosion. Adjusted damage from Up-Air and Forward-Air to deal 1% with each multihit, and having the last hit deal 7%. I may or may not change it back to 2% per multi-hit, and readjust the 7% back to 5% depending on feedback. Side-B's initial hit (not the thrown shovel itself) deals 2% more and with slightly more hitstun. Will be fixing Up-Tilt next.

Opdatering: 26. dec. 2023 kl. 14:10

Animated Getup Attack and Getup Attack at Ledge.