Barotrauma

Barotrauma

LeCrazyy's Item Variety Pack
Showing 41-50 of 55 entries
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Update: 7 Mar, 2024 @ 12:46pm

- Added Juggling Ball as part of the "Chonky Honks" talent.
- Added Heavy Welder as a talent item under the "Let it Drain" talent.
- Added Clown Diving Suit as a talent item under the "Water Prankster" talent, it can also be purchased from clown merchants if you have high enough reputation.
- Added Stinging Bell seed as a talent item under the "Plague Doctor" talent.
- Nail machine gun reworked into Nail Rifle, less fire rate and eats more ammo per shot, but dealing much higher damage per shot at higher velocity and causing slight stun for a bit of stopping power.
- Removed Depleted Fuel Pistol Magazine and put into cut content mod, on its own its not too bad, but when combined with dual wielding or Lead Sprinkler, it would dish out way too much dps.
- Railgun Discharge Shell now uses an actual electric discharge on top where as before it was just particles, this isn't just a visual change, this does effect how it hits enemies and damage has been adjusted for this change.
- Added husk claws as a high reputation item to husk merchants.
- Added clown bullets as a high reputation item to clown merchants.
- Tactical SMG and sniper rifle is now coalition reputation items, double barrel shotgun and makeshift weapons are now a separatist reputation items.
- Removed Cardboard Clown and put into cut content mod, its quite heavy on space while being completely replaced in utlity by the Pack of Balloons. Goodbye funny clown man, gods speed my child.
- Increased movement speed in Industrial Suit from 0.6, to 0.65.
- Portable Mining Drill is no longer exclusive to containing ores and can contain any items. I've heard that we will be able to increase mining speed for tools in a new barotrauma update, so that will be added as a buff to this poor item when possible.
- Buffed Military Scooter stack size from 2 to 4.
- Lag caused by balloon/nail spam should be drastically reduced to basically no lag unless you are really trying your luck with a lot of players at once, that is a challenge if your bold enough.
- Swapped Heavy pistol and revolver rifle unlock talents, makes more sense for the pistol item to be on the talent tree giving pistol buffs.
- Heavy pistol reload buffed from 0.6 to 0.5.
- Scrap shield health reduced from 100 to 75.
- Improved hold pos of scrap shield.
- Added handheldammo tag to handheld ammo, wont be important till next baro update.
- Slight optimization to foam dart despawning, nothing really noticeable though, just cleaner code.
- Scrap shield no longer requires mechanical skill to craft. (still requires the talent, just no skill requirement)
- Added toyhammer tag to Honk Hammer, Spiked Toy Hammer and Mother's Maul, lets True Potential trigger with them, which I suppose is funny for the later two, or could be a saving grace.
- Added clowns tag to clown related items, no real impact for the most part but can be useful for other mods.
- Changed MK IV Annihilator to mediumitem instead of smallitem, just means it cant be stored in some things as if it was a small item.
- Fixed a new potentional performance killer from target-less status effects.
- Actually fixed silenced pistol holdable positions so that I could remove an unneeded inventory sprite to free up a small amount of space, every little helps.
- Finally converted negative and positive buzzer's audio files to mono, which means they will now have volume reduced over distance rather than 1:1 volume until you are out of range where it would cut out instantly.
- Additionally changed those two buzzer's to have double the range (10 meters now) and made them play at 100% volume whereas they were 50% before.
- Fixed wall light not needing a screwdriver to wire it, which led to other issues with interacting with it.
- Adjusted hold pos for nav terminal PDA.
- Improved Medical Helmet sprite shading and fixed its sourcerect as beforehand it was clipping off early.
- Minor adjustments to some other sprites.
- Removed unneeeded sprites and scaled down a needlessly large inventory sprite to reduce space.

Update: 23 Feb, 2024 @ 1:17pm

- Fixed a bug fabricating pipe launcher's in Russian localization, required item was set to "organic fiber" not "organicfiber".
- Updated all weapons to use the shell casing particles system from vanilla as well as giving a unique one to Autocannon.
- Removed some unused sprites.
- Wearing the autocannon now slightly slows you down.

Update: 13 Feb, 2024 @ 5:44am

- Russian Localization is actually working now.

Update: 13 Feb, 2024 @ 5:36am

Hash fix hopefully
(also having technical difficulties with the translation, working on it)

Update: 13 Feb, 2024 @ 5:29am

- Added Russian Translation provided by Edem.
- Heavy Hammer now requires 50 mechanical from 40 to swing properly, swinging while above 40 stuns slightly less however.
- Heavy Hammer now has a skill requirement hint on the description.
- Rippa Lacerations reduced from 10 to 4. (It is still incredibly high bleed damage, this is just to bring it down a notch as its only barely slower than a diving knife swing speed and dual wieldable too.)
- Antique Sabre no longer spawns in beacon supply cabinets.
- Removed some unneeded lines of xml.
- Fixed nailgun barrelpos being too high and far out.
- Fired Nails are now noninteractable, no more can you give context orders to them, sorry.
- Heavy Pistol can now have a flashlight on it.
- Updated all the outdated flashlight icons on weapons.
- Updated the relevant ammo and fuel source/battery icons on weapons and items.
- Revolver Rifle can no longer load or shoot grenades.

Update: 8 Feb, 2024 @ 4:53am

- Portable Mining Drill small change in that it now produces a small amount of light while active.
- Redone Antique Naval Hat sprite from scratch.
- Antique Naval Hat now hides hair when worn.
- Finally made a forward facing inventory sprite for Requiem For Believers Item, also adjusted scaling, making it a bit bigger and improved the hitbox radius for it.
- Fixed a minor grammar error in the Requiem's description.
- Made Speed Freaks sprite more unique.
- Speed Freak is now hidden in menus like it should be. (Matching other unique items)
- Slightly altered earmuff worn sprite to fix the right side having a bump.
- Sunglasses screen darkening effect reduced.
- Scaled down incendium spike's sprite but returned its in game scaling to 0.5 from 0.3 and also messed around with its body hitbox size, hopefully this will help in preventing them floating off the body visually.
- Alien Spiker ammo per incendium ball increased from 25 to 34.
- Nerfed Electric Pulse Laser's penetration from 50% to 40%.
- Finally added a inventory sprite for the 40mm emp grenade so that it doesn't share the same as its regular sprite.
- Renamed 40mm Rubber Shell to 40mm Rubber Grenade.
- 40mm Rubber Grenade now lingers for a few seconds before disappearing so you can see it bounce off targets, also no longer plays a grenade sound on hitting someone.
- Redone 40mm Rubber Grenade's sprite and inventory sprite.
- E-COR and Alien Shotgun no longer get buffed by Quickdraw, this was an unintentional thing I missed. Though I doubt anyone else noticed anyway lol. A secret me and the potentionally 2 people reading this shall take to the grave.
- Removed overriding of slow affliction from vanilla, long story short I was testing something and forgot to remove it.

Update: 3 Feb, 2024 @ 4:16am

- Reduced direct hit stun on Electric pulse lasers from 6 to 2, AoE stuns remain the same.
- E-COR is now a large item that can be stored on your toolbelt slot, but not in your hotbar.
- E-COR now has a minor charge up time between shots, similar to RFA.
- Explosive Dart now actually makes an explosion sound on impact.
- Acid Thrower damage reduced from 1 to 0.8 acid burn, now builds up slow affliction however.
- Fixed skill requirement on Acid Thrower stating it needs weapons when in reality it needs medical.

Update: 21 Jan, 2024 @ 3:39am

- Fixed a major bug with Pulse Electric Ammo that caused multiplayer lobbies to crash from a missing item error. Baro jank never ceases to amaze me with its logic, but its fixed now.
- Nerfed Radiation Sickness on Depleted Fuel Chaingun Ammo from 10 to 4.
- Buffed Rubber rifle round from 1.3 stun to 2.0 stun.
- Jar of eggs now gives 2 husk eggs on deconstruction rather than 1.

Update: 19 Jan, 2024 @ 3:33am

- Fixed a lag spike when selecting electric harpoon in fabricator. (Caused by having the required item be aluminum which despite working, caused lag as the ID is aluminium.)
- Jar of Eggs now has a 8% chance to spawn in abandoned toxin cabinets, added the tag wrecktoxcontainer to its wrecktoxcab spawning too to help it spawn in more custom wrecks.
- Honk hammer now gives Skip and Dash affliction, providing only short boost of bonus movement speed instead of the prior melee speed too. It applies a large amount of this affliction to yourself and fellow clowns, and a small amount to non clown characters.
- Pistol Magazines and Depleted Fuel Pistol Magazines now require the recipe to recycle as well.
- Added Depleted Fuel Chaingun Ammunition Box as part of the arms race talent.
- Added Pulse Electric Laser Fuel Box.

Update: 9 Jan, 2024 @ 8:33am

- Removed Makeshift Pistol Magazine and put it into the cut content addon. (The pistol and it's magazines are incredibly easy to obtain, being usually 3 talent points to obtain for any class, and thats ignoring the ease of access from shops. A makeshift magazine variant is practically pointless because of this and I decided its best to cut as its pointless bloat.)
- Removed Makeshift Molotov and put it into the cut content addon. (The makeshift molotov's role of a fire starter is such a small use case considering how many other options there are at barely any extra cost to start fires in this game. Not to mention how bloaty and bad the internal code for the makeshift molotov is. So removed to reduce bloat.)
- All Makeshift Ammo's damage has been made more consistent, all "tier 1" ammo types now provide 20% less affliction damage, and 50% less penetration/limb sever, "tier 2" ammo types now deal 25% less affliction damage and still 50% less penetration/limb sever. Tier 1, is the more regular ammo types that dont deal too much damage per shot. While "tier 2" is reserved for the more high damage ammo types, like rifle bullets and handcannon rounds, 20% on a 6 damage ammo is not the same as 20% on a 60 damage ammo type basically is my thought process.)
- Husk Claws reload time increased from 0.8 to 1.1.
- Bullshot reload time increased from 1.8 to 2.4
- Makeshift Rifle's additional self stun when below 50 weapons reduced from 0.3 to 0.2.

Hopefully no more updates for a while