Barotrauma
LeCrazyy's Item Variety Pack
Hiển thị 11-20 trong 58 mục
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Cập nhật: 10 Thg05 @ 5:32am
bởi LeCrazyy

- Removed pointless override of bag it up that has been hiding around for a while. Pushed this update to help ease conflicts from wrong load orders for talent rework patch.

Cập nhật: 25 Thg04 @ 11:11am
bởi LeCrazyy

- Patched lingering Coalition Justice references in npc prefabs.

Cập nhật: 25 Thg04 @ 10:56am
bởi LeCrazyy

- Fixed PvP crate related missing items/typos causing errors.

Cập nhật: 25 Thg04 @ 2:39am
bởi LeCrazyy

- Quick patch to remove unused harpoon quiver sprite that snuck in.

Cập nhật: 25 Thg04 @ 2:37am
bởi LeCrazyy

Huge chunky patch, I expect there has to be at least one thing I forgot, so please let me know if you encounter an issue:
- Added New Heavy Turret: Pulse Cannon, with a long charge time that requires good tracking it provides heavy burn damage per shot against the reciever and any unlucky chaps close enough to it.
- Added Assault SMG, a fast firing SMG variant, high dps, lower sustained damage per shot and heavy inaccuracy.
- Added Hunting Shotgun, slow firerate, increased damage shotgun.
- Added Combat Shotgun, slightly increased firerate, slightly decreased damage, slightly increased ammo capacity.
- Added Magnum, higher damage, more expensive ammo and mid game revolver replacement, middle ground between revolver and handcannon.
- Added Hand Shotgun, wreck unique one handed shotgun.
- Added Heavy Revolver, increased damage, slower fire rate.
- Added Plasma Drill, a increased ore mining speed plasma cutter that pales in comparison for broader general use.
- Increased amount of Pistol Magazines for sale at all stations, heavily increased in military stores, reduced base price from 90 to 75.
- Nail Cartridge fabrication cost reduced from 3 iron to 2 iron, I want it to be a cheap but ineffective early game option, hopefully this helps achieve that.
- Nails actually come from the nozzle of the Nailgun and Nail Rifle now. Instead of above it.
- Tactical SMG reworked, instead of being a weaker deadeye carbine with a grenade launcher slapped on, it is now a silenced low firerate high accuracy slight penetration SMG variant.
- Autocannon reworked a bit, higher damage per shot but reduced firerate, explosive drum magazine reworked into Dementonite drum magazine which does damage over time instead.
- Hailstorm reworked as it was replaced by Assault SMG effectively, now has increased firerate the longer you fire, sprite also remade.
- Revolver Rifle renamed to Rotating Rifle with increased spread and reduced damage from 0.9 to 0.85.
- Slight visual edit to Bullshot.
- Slight visual edit to Shovel.
- Visual edit to Railgun Solid Shell.
- Visual edit to Railgun Breaker Shell.
- Visual edit to Juggling Ball as well as giving it a inventory icon and reducing its scale by 20%.
- Adjusted holding positions of Alien Knife, Rippa, Honk Hammer, Mother's Maul.
- Condensed sprite files backend.
- Fixed incorrect body size on Incendium Pulse Laser Fuel box (Causing it to visually float when on floor)
- Fixed all ammo box/fuel box/steam barrels potentially firing an additional shot while empty.
- Put Submarine Turret's into sub categories for sub editor/fabricator.
- Edited Assault Perk Option for mission mode: Replaced Double Barrel Shotgun with Combat Shotgun, replaced SMG with Assault SMG.
- Revisited PvP Crates for Outpost Deathmatch, removing/replacing cut items and adding in some new ones for new items.
- Revisited NPCPrefabs to remove cut weapons and replace with other stuff.
- Updated Destillery Drinks to use new sounds and particles.
- Moved Wall light into electrical category.
- Visual edits to Double Timer to line up nozzles to pipes better.
- Moved Battery Power Pack and Personal Log into Equipment category.
- Removed Industrial Mech Suit/Heavy Welder perk option for mission mode. (You can find a slightly edited version of this in cut content mod now)
- Updated Workshop Thumbnail.

- All Makeshift Weapons have been cut and moved into "LeCrazyy's Makeshift Weapons" Mod, it has always felt a bit out of place to say its vanilla like to have all those weapon available even if they are terrible, so I finally decided to cut them into their own mod so you can choose if you want that or not.
- Many other items have been cut and moved into the Cut Content mod: (Some replaced by other weapons effectively as listed below in brackets)
> Pocket Shotgun. (Now Hand Shotgun that can be found in wrecks)
> Husk Claws
> Double Barrel Shotgun (Now "Hunting Shotgun")
> Coalition Justice/Separatist Judgement (Now "Heavy Revolver")
> Antique Rifle
> Antique Sabre
> Annihilator MK IV
> 40mm Rubber Ball
> Katana
> Slab Revolver (Now "Magnum")
> Racker (Kind of spread into "Hunting Shotgun" and "Combat Shotgun" )
> Tactical SMG MK1 (This never existed in reality, this is actually just a renaming of Tactical SMG with the old sprite and behaviour, as it has been changed quite a bit now so I thought I'd supply the old version for people who may be upset about that.)
> Industrial Mech Suit. (It's too situational and practically exists in smaller form via heavy welder, the one handed nature makes it extreme cumbersome but is also the main purpose of it. So I've decided to finally dump it into cut content.)
> Portable Mining Drill.
> Glasses.
> Sunglasses.
> Harpoon Quiver. (Originally this was created mainly because storage containers couldn't store harpoons, but now stack size in cabinets is increased, so it's not needed really anymore, sure it can be used for more harpoon storage on your back, but so can your hotbar where you would prefer to have ammo ready to go.)
> Earmuffs.

Cập nhật: 16 Thg03 @ 9:48am
bởi LeCrazyy

- Added Scrap Shotgun Shell as part of the "Retrofit" talent.
- Moved Nail Rifle to "Pump N Dump talent", it's a pretty early game weapon that is tied to a fairly late talent, so I hope by moving it up it can find a niche.
- Buffed Heavy Hammer, Penetration raised from 0.4 to 0.5, reload from 1.7 to 1.6.
- Nav Terminal PDA now reduces Helm skill by 40 while held, updated description to reflect this.

Just a small update of stuff I had hanging around to prepare for patching another upcoming mod.

Cập nhật: 24 Thg12, 2024 @ 10:44am
bởi LeCrazyy

Just a small one before christmas mainly to address a broken talent. A couple of other buffs too.

- Fixed Modular Repairs talent missing the new boost to Modular Repair upgrade.
- Military Scooter is now one handed and can no longer store scooters inside.
- Thermal Scanner can now be stored in inventory slots.
- Edited Surgeon's sprite to have even more pockets.
- Removed the unused since last update Drunk Resistance affliction.

Cập nhật: 12 Thg12, 2024 @ 3:55pm
bởi LeCrazyy

- A small fix to ecorwander sub event (The npc that returns to ecor weapon) to tag the ecor weapon holder instead of a random research terminal which could be wrong in custom modules with more than one available.
- Changed Locked Crate event, added a bunch of sounds and made a failstate of shooting it actually send a projectile flying.
- Fixed split coconut pieces not despawning from funcannon if round switched after you shot.
- Added Ammo amounts out for wiring to steam turret and twin turret.
- Increased Deep Tissue Injury, of explosive autocannon drum rounds from 10 to 20 as well as the explosion radius deep tissue injury from 25 to 35.
- Removed the 10% chance of self stun on Autocannon which could trigger regardless of skill if you weren't "Recoil stabilized" (Exosuit)
- Increased shots per magazine of both autocannon drum magazine types from 24 to 30(regular) and 20 to 25(explosive). (Its cost vs shots was a bit unforgiving when you can get other weapons like HMG which cost less rare resources)
- Made Surgeon's Coat not holdable in any slot, so you cant carry 8 medicine via 1 slot unless worn.
- Minor edit to Surgeon's Coat sprite, adding a big pocket to legs.
- Update Cargo Diving Suit, Clown Diving Suit and Industrial Mech suit to use new vanilla oxygen consumption mechanics that checks that you need air, and also makes sure you are actually wearing oxygenite tank suits to give speed buffs.
- Reduced fuel drain on industrial mech suit from -0.18 to -0.1 to match vanilla exosuit.

Cập nhật: 9 Thg12, 2024 @ 4:48am
bởi LeCrazyy

- Added Carbine, effectively a larger, better smg that cant fit into your hotbar to balance it out, can be unlocked via "Don't Push It" talent, or bought from shops above 40% level difficulty.
- Added Slab Revolver, a heavy two handed revolver variant, offering higher firepower at the cost of firerate, accessibility and the loss of dual wielding, can be unlocked via "Lone Wolf" talent.
- Added Racker, a wreck unique shotgun that offers a minor increase to damage and 2 more shell capacity at the cost of firerate.
- Improved ECOR event, now spawns an npc to make it more obvious the event has triggered and giving directions as to where you could find it.
- Improved Contraband Event to actually have the guy be at the deconstructors and holding the crate, as well as "actually" using it in failstates.
- Added a new event exclusive to separatist stations.
- Buffed Coalition Justice/Separatist Judgement reload from 1.5 to 1.2.
- Increased radius on shrapnel mine larger radius explosion damage from 300 to 750.
- Increased shrapnel mine explosion damage values, small explosion lacerations from 20 to 75. Big explosion lacerations from 50 to 100.
- Reduced actual shrapnel count for shrapnel mine from 22 to 16.
- Increased deep tissue injury on deployable mines explosion from 600 to 700.
- Increased velocity on the Deployable Acid Mine mist spawners, effectively increasing the distance the mist spawns outwards a little.
- Reduced flash range for muzzle flash on silenced pistol and marksman rifle.
- Fixed the pistol outpost pvp crate not inheriting properties correctly from vanilla.
- Increased frequency and reduced volume of the portable research station active sound.
- Changed all Portable Destiller drinks stats up to varying degrees, most of them have a more defined effect now. (Pomegrenade Fizz for minor heals, Raptor Rum for instant max drunk, Tobacco Bud Brew for "calming nerves":removing withdrawal/psychosis resistance, banana wine for small amounts of vigor, bloody matriarch for a fun time.)
- Added Portable Desillter drinks to nightclub merchants, removed selling to regular merchants.
- Fixed unupdated Portable Destiller drinks not being able to be applied as a healing item for infection.
- Staged removal of Alcohol Resistance affliction from Raptor Rum. Raptor Rum is now just a heavy dose if you want to get very drunk very quick, useful combined with Drunken Sailor, while the affliction still exists, it just removes itself ready to remove in next update to cause minimal friction to existing saves.

Cập nhật: 21 Thg11, 2024 @ 6:12am
bởi LeCrazyy

- Added a console spawnable only meme weapon named "Gun of Holding".
- Fixed missing bandit npcsets, adding a bunch more in the process.