Barotrauma 潜渊症

Barotrauma 潜渊症

LeCrazyy's Item Variety Pack
正在显示第 1 - 10 项,共 58 项条目
< 1  2  3  4  5  6 >
更新于:10 月 28 日 上午 10:30
作者:LeCrazyy

- Quick patch to remove Bubbles particle from portable discharge coil, as onlyinside/onlyoutside checks are not functioning in this context apparently.

更新于:10 月 28 日 上午 10:05
作者:LeCrazyy

- Quick patch due to steamworkshopid fuckery with other files in my LocalMods

更新于:10 月 28 日 上午 10:01
作者:LeCrazyy

- Added "Portable Electrical Discharge Coil" as part of the "Submarine of Things" talent, another wall mountable item, this time being a wirable smaller variant of the large electric discharge coils found on submarines, functioning both indoors and outdoors but with a smaller radius and less oompf per zap.
- Added "Gatla", a wreck unique two handed revolver, with increased fire rate and ammo capacity, but heavily heightened spread.
- Fixed Heavy Revolver Crafting blueprint description labeling it as Heavy Pistol.
- Buffed Tactical SMG, weapon damage multiplier buffed by 5% from 130% to 135% penetration increased from 25% to 30%. (Vanilla SMG being 130% and 15% respectively)
- Dementonite Rifle Rounds dementonite cost reduced from 2 to 1.
- Hey those inbuilt-scopes aren't supposed to be there anymore on the Sniper Rifle and Marksman Rifle sprites, removed them again.
- Added a PvP crate for outpost deathmatch containing the new Gatla.

更新于:9 月 19 日 上午 7:19
作者:LeCrazyy

- Pushing out a small fix because the separatist elite item set with a scrap cannon didn't spawn with a battery. This is a vanilla issue too fyi.

更新于:9 月 17 日 下午 5:44
作者:LeCrazyy

- Added new vanilla styled Blueprints for several weapons:
> Pistols, Heavy Pistol, Heavy Revolver, Assault SMG, Tactical SMG, Hunting Shotgun, Combat Shotgun, Autocannon, Nail Rifle, Clown Bullet.
- Changed alien material based items to require recipes via blueprints system to match vanilla's new standard: (Unfortunately this means more overrides)
> 40mm Incendiary Grenade, Dementonite Twin Turret Ammo, Dementonite Autocannon Drum Magazine, Physicorium Twin Turret Ammo, Incendium Pulse Laser Fuel Box, Incendium Steam Turret Barrel.
- Added Dementonite Rifle Round, a damage over time option as part of "Super Soldiers" talent or via the new bluleprint system.
- Fixed Dementonite Autocannon Rounds showing gib particles even when actual effect stopped ages ago. (Duration for particles lasted 10 seconds longer than actual damage logic)
- Autocannon Dementonite rounds tracer color changed to match new dementonite rifle round and be more similar to dementonite twin turret ammo.
- Fixed Assault SMG having a 90% chance to spawn in secure cabinets for loot, now has a 9% chance as intended.
- Added new vanilla styled Blueprints for some equipment:
> Clown Diving Suit
> Pack Of Balloons


(Surely pushing out an update at 2am while tired can't go wrong.)

更新于:8 月 16 日 上午 4:31
作者:LeCrazyy

Pushed out minor changes update as haven't got anything flashy to wait for a bigger one anytime soon.
- 40mm EMP Grenade now uses flash powder instead of UEX to match regular EMP grenade.
- Fixed text on "Assault Guns" perk point crate referencing the old cut content double barrel shotguns instead of combat shotguns.
- Increased shotgun ammo gave with "Assault Guns" perk point crate from per player 6 to per player 7.
- Increased Plasma Drill range from 100 to 150, collision with ores was extremely difficult if not impossible with lower range due to them sometimes spawning deeper into walls. (Additionally increased particle scale a bit to match)
- Fixed Clown Diving Suit and Safety Helmet burn values being by identifier instead of type, meaning they gave no resistance to acid burns.

更新于:7 月 11 日 上午 3:16
作者:LeCrazyy

- Added Shotgun/SMG/Rifle/Pistol/AssaultRifle/Handcannon/Harpoon Gun/Stun Baton tags to applicable weapons. Making them spawn ammunition in by default, letting bots load ammo into them and opening up more opportunities for conditional checks from other things.
- Removed pistolitem from hand shotgun tags, which in vanilla means it wont work with quickdraw now.
- Added anailrifle to nail cartridge autofill settings, added autocannon to autocannon drum magazine autofill settings
- Updated Weapon Rack to now let you quickly remove weapons from it similar to weapon holders from vanilla.
- Added Plasma Cutter/Welding Tool/Underwater Scooter/Powered Container tags to applicable tools. Making them spawn with fuel/batteries/oxygen in by default, letting bots load ammo into them and opening up more opportunities for conditional checks from other things.

更新于:6 月 23 日 上午 7:00
作者:LeCrazyy

- Added new "Rifle Scope" item support to Marksman Rifle, Sniper Rifle and Tactical SMG.
- Adjusted Marksman Rifle and Sniper Rifle sprites to match scope not being on by default.
- Thermal Scanner now increases camera offset range by 500 like a scope would, but also obstructs vision while active.

更新于:5 月 16 日 上午 2:45
作者:LeCrazyy

- Added Laser Pointer, a weapon attachable flashlight alternative.
- Fixed incorrect autofill values for Magnum rounds. No longer spawns naturally in campaign in containers.
- Fixed missing jacket material requirement from recycling pistol magazines.
- Increased dual wield accuracy debuff for Magnums from 8 to 12.

更新于:5 月 11 日 上午 10:23
作者:LeCrazyy

- Fixed an error relating to locked crate event being unable to find _LCmakeshiftroll which no longer exists.