America's Army: Proving Grounds

America's Army: Proving Grounds

AA3Pipeline
1–9 из 9
Обновление: 28 дек. 2014 г. в 18:59

-Arrows in tunnels now have correct colors
-Removed misplaced ivy at Zulu
-Cameras no longer stay disabled throughout rounds
-Added doorknobs
-Vent and door sounds no longer play globally
-You can no longer walk in midair around oil containers in MainCP basement and Secondary
-Doors and vents can now be opened even when the player is up againts them
-Doors and vents no longer cast shadows (AA3 style)
-You can no access the roof windows in SecondaryCP
-You can no longer stand on breakroom staircase rail
-You can no longer stand on rails by windows in MainCP
-Fixed untextured areas around windows in Secondary roof
-Flare sound now plays correctly
-Repositioned decals on barriers in courtyard
-You can now jump on and vault over the oil railings
-Pipes in MainCP basement now have correct textures
-Added multiple spectator cameras around the map

Обновление: 22 дек. 2014 г. в 13:27

-Fixed stairs in MainCP
-Fixed vents sounds being far too loud
-Doors now open 25% faster

Обновление: 21 дек. 2014 г. в 21:10

Reupload of last update due to steam bug

Обновление: 21 дек. 2014 г. в 19:34

Fix way too many bugs to list.

Most notable are:
-Fixed objective
-Added security cameras
-Increased brightness
-Changed lighting engine
-Fixed a bunch of places where players could escape the map

Обновление: 2 дек. 2014 г. в 13:48

Reupload of last update due to steam bug.

Обновление: 2 дек. 2014 г. в 13:40

Uploaded full port

Обновление: 4 сен. 2014 г. в 12:37

- Fixed a bug with becoming VIP

Обновление: 4 сен. 2014 г. в 12:26

- Built with production lighting.
- Fixed defensive spawn not working
- Removed C4 extract and setup VIP. Simply go to the flag in MainCP to become VIP.

Обновление: 4 сен. 2014 г. в 9:46

- Initial Commit