Left 4 Dead 2

Left 4 Dead 2

Give N Take - Interneted Version
Visar 1–10 av 32 poster
< 1  2  3  4 >
Uppdatering: 30 maj @ 4:44

Added a new setting: alwaysWalk.

Uppdatering: 10 maj @ 4:31

Replaced PlayerThanks with PlayerGivenItem response concept for consistency.

Uppdatering: 21 apr @ 8:18

Fixed a minor bug where the +use input is disabled for a split second when doing any give n take actions.

Uppdatering: 13 nov, 2024 @ 3:46

- Fixed a bug where a random weapon deploy sound may play.

Uppdatering: 12 nov, 2024 @ 7:35

This update has completely overhauled the code on how the Give N Take works, so there's a chance that it might cause some problems, I tried my best to fix all the issues I can find prior to this release, make sure to report them if you find any!

- Taking advantage of m_Local.m_nOldButtons netprop to get the user's input instead of GetButtonMask() aka m_nButtons netprop and m_afButtonPressed netprop where it correctly returns the input no matter the situation.
- Invoke the use of the Use input to preserve the item's entity index, script scope, etc instead of GiveItem().
- Giving and Exchanging are now disabled when you are performing actions with defib, ammo packs, and medkit, except healing others.
- Fixed a bug where exchanging temporary health items causes your next active weapon to insta-shove and trigger a minor animation bug when holding +attack2.
- Fixed MANACAT's skin not appearing in rare cases when switchToItem setting is set to true.
- Deleted unnecessary loops and code optimization.

Uppdatering: 2 okt, 2024 @ 19:54

- Instead of using survivor's script scope, it will now use 'm_bRedraw' netprop to prevent throw duplicates.
- Fixed an extremely rare bug where you cannot give your throwables when you switching items as inhuman as possible where you will never encounter it, ever.
- Fixed more console errors.

Uppdatering: 25 sep, 2024 @ 5:56

- Improved exchanging algorithm.
- Slight optimization.

Uppdatering: 25 sep, 2024 @ 4:01

- typo

damn, i suck.

Uppdatering: 25 sep, 2024 @ 3:44

- takeAndExchangeIncapPlayerItems now takes priority over takeAndExchangeIdlePlayerItems.

That means you can take an incapacitated idle player items
when takeAndExchangeIdlePlayerItems is set to false, and takeAndExchangeIncapPlayerItems is set to true.

Uppdatering: 24 sep, 2024 @ 6:48

- Added 2 new settings, takeAndExchangeIdlePlayerItems and takeandExchangeIncapPlayerItems.