RimWorld

RimWorld

MIM - WH40k Necron Core
Showing 61-70 of 86 entries
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Update: 7 Feb, 2024 @ 10:43pm

08/02/2024: Hotfix - added hediff giver set to Hexmark Destroyer

Update: 7 Feb, 2024 @ 9:41pm

08/02/2024: HAR dependency removed. See above for the details.

Update: 6 Feb, 2024 @ 10:46pm

07/02/2024: #2 Retrospective: Fix errors when DLCs (Biotech / Ideology / Royalty) not enabled. Check WH40k Core mod's update history for the details.

Update: 6 Feb, 2024 @ 11:00am

07/02/2024: Hotfix - fixed some red lines that happens when Biotech is not enabled.

Update: 23 Jan, 2024 @ 8:14pm

[Auto-generated text]: Update on 1/24/2024 1:14:31 PM.

Update: 23 Jan, 2024 @ 5:08am

23/1/2024: I can't assure since I can't confirm on the in-game stat window, but as per the instruction, I gave all Necrons a full immunity to SOS2 1.4 stats and gave same move speed as on the surface.

Update: 16 Jan, 2024 @ 10:42pm

17/1/2024: NonCE: Dispersion Shield wearing visual tweaked. Now it may look batter.

Update: 6 Jan, 2024 @ 11:11am

07/01/2024:
- CE compatibility patch done. Race natural armor / armor ratings / melee attack functions updated.
- Non-CE / CE: Dispersion Shield design updated.

07/1/2024: #2 High-res asset migration from texture mod.

Update: 4 Jan, 2024 @ 9:41am

5/1/2024: Patch operations for Weapon size added. (Fit to necron body size)

Update: 27 Dec, 2023 @ 5:30am

27/12/2023: Necron Production (Necrodermis) / Base technology (Primary Awakeners) starter now requires three techprints to start the research. You can get them from Empire, Mechanoid, Friendly Ancient or two NPC Necron factions unless you started your play as Necron. / New traders added - three orbital traders / caravans for Imperium, Chaos and Genestealer. Caravans are not spawned for now.