RimWorld

RimWorld

MIM - WH40k Weapons
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Update: 25 Jun, 2024 @ 7:52pm

26/06/2024: Texture / XML update
- 1.5: New weapons: Power Snappa (OK), Da Thump Gun (OK).
- 1.5: ThingCategory marked as MayRequire - now unnecessary categories will not show up if corresponding sub mod is not enabled.
- 1.5: Trader Updated - Now they will properly buy and sell items from my mod set, based on updated tradeTags.

Update: 25 Jun, 2024 @ 7:08am

25/06/2024: Texture / XML update
- 1.5: Rokkit Launcha, Rokkit Pistol, Choppa, Big Choppa added.
- 1.5: Shoota visual changed.
- 1.5/CE: CE patch for Ork weaponz (for beta version) added.
- Dependency with VFE removed - sorry I completely forgot to remove it from Steam mod page.

Update: 24 Jun, 2024 @ 9:53pm

25/06/2024: XML update
- 1.5: tradeTags / weaponTags revised - not fully tested, but so far by my quick test with DevMod, no vanilla trader / NPCs come up with weapons added by this mod.
- 1.5: Big Shoota added.

Update: 24 Jun, 2024 @ 10:24am

[Auto-generated text]: Update on 6/25/2024 2:24:24 AM.

Update: 24 Jun, 2024 @ 1:50am

24/06/2024: XML update
- 1.5: Magazine pouch for Deathwatch Shotgun, Shell carrier for mortar (IG).
- 1.5: New bullets for Deathwatch Shotgun and Mortar (IG)

Update: 23 Jun, 2024 @ 8:51pm

24/06/2024: XML update
- 1.5: All bolt weapons, including heavy, combi and dreadnought/helbrute now have corresponding magazine pouches.
- 1.5: New research: Magazine Pouch (IM). Pouches doesn't require Rosarius research anymore.
- 1.5: Ability changed - Dreadnought / Helbrute missile launchers now use Krak missile as default, and use Frag missile as an ability. Ability version of frag missile is much more stronger than projectile version (since it shots all burst shot at once) so consider it as a small advantage for warcaskets.

Update: 23 Jun, 2024 @ 12:01pm

24/06/2024: XML / Texture update for experimental function
- 1.4: Fixed missing assets for Astra Militarum guns - I forgot to update path for 1.4 after changing asset folders. Sorry for the inconvenience caused.

Update: 23 Jun, 2024 @ 9:41am

24/06/2024: XML / Texture update for experimental function
- 1.5: Changeable Projectile implemented for all bolt pistols and bolters (not combi / heavy) of each factions.

Update: 22 Jun, 2024 @ 4:47pm

23/06/2024: Weapon re-balancing batch #2
- 1.5: All remaining weapon's penetration and stopping powers revised.
- 1.5: All remaining weapon's got corresponding weapon abilities based on 10ed Codex.

Update: 22 Jun, 2024 @ 12:46pm

23/06/2024: Weapon re-balancing batch #1
- 1.5: Plasma and Bolter projectile damage / penetration / explosive radius revised.
- 1.5: Bolter / Combi-weapons now have Weapon Abilities - you can check the details on each weapon's descriptions.
- 1.5: Combi-Plasma / Auto-Plasma now gives normal plasma shot as an ability to pawn, in addition to Supercharge shot.
- 1.5: Heavy Bolt weapons now give an ability of Remained Stationary - move speed * 0% but gives Shooting Accuracy + 3, -30% ranged cooldown and aiming delay.