Rain World

Rain World

Verde's World Fixes (doesn't need CRS for all functions)
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Pembaruan: 23 Apr 2024 @ 11:15am

- Slightly buffed the difficulty of the Hunter & Monk path between Submerged Superstructure & Bitter Aerie
- Added support for region expansion mods
- Replaced some Spitter Spiders in the (non-Downpour and Expanded) Leg with Wolf Spiders, making the place less of Spitter hell
- Added a Lizard Customizer pack with a small number of tweaks, such as removing the tongue accidentally added to Eel Lizards by the mod, giving Scorched District's "Hunter Seekers" longer tongues and vision, and giving Sludge Lizards 1.3 health and one less body segment to show their smallness
- Allowed "Grumblebum" to play as Saint when travelling west past the nest of centipedes in Primordial Underground

Pembaruan: 7 Apr 2024 @ 7:52pm

- Added a few more Scavengers to Hunter, Gourmand, and Survivor versions of Metropolis
- Made "Frost Reaper" play when the Void is revealed to be distorting Ancient Labyrinth
- Removed some Shaded Citadel Black Lizard lineage endpoints, so altering lineage functions doesn't let you permanently remove lizards more fit for open, well-lit environments
- Made it possible to cross between Bitter Aerie and Submerged Superstructure (previously unlocked as Monk and Hunter) without drowning

Pembaruan: 29 Mar 2024 @ 11:23pm

forgot to fix the miscellaneous slugcat offscreen spawns

Pembaruan: 29 Mar 2024 @ 11:19pm

Removed nighttime king vulture from rivulet metrocity

Pembaruan: 29 Mar 2024 @ 9:17pm

Fixed a bug where the mergedmods/world/lc/world_lc file switching around the text of nighttime-dwelling den spawns prevents certain changes from being made.

Pembaruan: 29 Mar 2024 @ 7:58pm

- Tweaked unused-campaign spawns for Metropolis and Moon's superstructure
- Added some Centiwings to Suburban Drifts' precycle spawns
- Prevented Forgotten Conduit and Barren Conduits (that actually rhymes wtf) Eel Lizards spawned in Saint precycles from wandering onto snowy flats
- Filled out exclusive rooms for Scorched District, because that custom region is cool

Pembaruan: 16 Mar 2024 @ 7:25am

- Made engaging the lineage system increase the game's difficulty more consistently.
- Patched up a couple things with the Saint precycle spawns

Pembaruan: 28 Feb 2024 @ 6:19pm

- Made some tweaks to some differing threat themes of Saint's campaign.
- Fixed up the precycle spawns of Saint's campaign, allowing some (canonically non-extinct) different special enemies to appear when the Force Shelter Failures mod is active
- Removed those two squidcadas from Windswept Spires
- Patched up the shortened version of Primordial Underground's soundtrack set
- Implemented Roasted's Communications Array and The Rot threat themes into Windswept Spires and Deep Maw, respectively (Thank you, Roasted!)
- Replaced room files with "modify" ones for Desolate Canal palette fixes

Pembaruan: 15 Feb 2024 @ 3:43pm

- No, I don't want any vultures to swoop down while I'm using the deer in easy mode.
- Removes certain soundtracks from Saint's campaign, to give an increased feeling of desolation and time passage.

Pembaruan: 22 Jan 2024 @ 11:54am

Oooooooh we got a big one!

- Removes alternate-campaign map files used in an attempt to rename subregion labels, allowing the renaming to take place via order of subregions in properties files.
- Partially renamed some, but not all, of the regions in Rivulet's campaign, befitting their changes in atmosphere.
- Incorporated unused threat theme layers into some campaigns of a few regions.
- Smoothened out most difficulty spikes in Monk's campaign, and slightly tweaked spawns for a few other regions.