WorldBox - God Simulator

WorldBox - God Simulator

NeoModLoader
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Opdatering: 13. sep. kl. 5:31

## What's Changed
* Bugfix: Missing harmony assembly for unity explorer compatibility fix by @ApexNite in https://github.com/WorldBoxOpenMods/ModLoader/pull/60


**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.2.0...1.2.0.1

Opdatering: 11. sep. kl. 7:40

## What's Changed
* Compatibility with game version 0.51.0
* Fixed the NML_AUTHENTICATION locales error
* Added indicator for if a mod in the mod list is loaded by a modloader different than NML
* Added reference to Downgrading Tool by @gmBlahaj in https://github.com/WorldBoxOpenMods/ModLoader/pull/52
* Bugfix: Make compatible with Unity Explorer by @ApexNite in https://github.com/WorldBoxOpenMods/ModLoader/pull/55

## New Contributors
* @ApexNite made their first contribution in https://github.com/WorldBoxOpenMods/ModLoader/pull/55

**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.1.3...1.2.0

Opdatering: 30. juni kl. 22:13

## What's Changed
* Compatibility with game version 0.50.6

**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.1.2...1.1.3

Opdatering: 19. juni kl. 13:46

## What's Changed
* Added new Installers by @gmBlahaj in https://github.com/WorldBoxOpenMods/ModLoader/pull/48
* Fixed some locale issues within NML menus
* Fixed a bug that was causing tab creation to fail for some users
* Fixed a bug in toggle button creation

## New Contributors
* @gmBlahaj made their first contribution in https://github.com/WorldBoxOpenMods/ModLoader/pull/48

**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.1.1...1.1.2

Opdatering: 14. juni kl. 3:17

## What's Changed
* Fixed various bugs that were causing failures in NMLs tab creation utility


**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.1.0...1.1.1

Opdatering: 12. juni kl. 7:55

## What's Changed
* Compatibility with game version 0.50.5 (barely tested so far)
* slight improvement in sound manager by @MelvinShwuaner in https://github.com/WorldBoxOpenMods/ModLoader/pull/33
* add JSON based custom data storage by @Keymasterer44 in https://github.com/WorldBoxOpenMods/ModLoader/pull/43
* Builders!!!!! by @MelvinShwuaner in https://github.com/WorldBoxOpenMods/ModLoader/pull/44


**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.0.11...1.1.0

Opdatering: 9. mar. kl. 23:10

Opdatering: 8. mar. kl. 6:56

## What's Changed
### Feature:
* Add Sound file loading. See ... for documentation
* Automatically convert mod config value instead of falling to default

### Adjustment:
* Upgrade some assemblies to support some mods

### Optimization:
* Initialize fields for ui objects instantiated from prefabs

Opdatering: 23. dec. 2024 kl. 8:01

## What's Changed
### Feature:
* Add FeatureManager. See ... for documentation
* Add automatic Init and PostInit invocations for IStagedLoad mods in loading process
* Support loading sprite sheet from a single file through "sprites.json"
* Support INT_SLIDER in mod configuration
* Some more utility functions

### BugFix:
* Fix possible error caused by BaseInstPredictor
* Fix mod config text overflow
* Fix github authentication about mod uploading

### Adjustment:
* Search and load localization files iteratively for ILocalizable
* Includes assemblies in dependencies automatically

### Optimization:
* Be more robust to wrong "sprites.json" and .csv locale files

Opdatering: 12. aug. 2024 kl. 6:59

### Feature:
* Add better AutoUpdater to NML
* Extend BasicMod<t> with "PrefabLibrary"
* Provide a way for non NML mods to get their NML ModDeclare
* Add field to ModDeclare for marking if a mod has been downloaded using the Steam Workshop
* Add a way for NML mods to be distributed as DLLs
* Support customizing window size of WideWindow
* Support getting current tab id in MultiTabWindow
* Method to do action on all assets of a library

### BugFix:
* Improve robustness of runtime loading
* Fix possible unpatching errors
* Avoid DLL conflicts for mods which use network
* Fix bugs in mod compilation cache

### Adjustment:
* Open some fields as read only properties

### Optimization:
* Only apply listener patches when first handler for the listener is registered
* Remove redundant LM.ApplyLocale call from Localization.Add