Smack Studio

Smack Studio

Azula
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Update: 1 Aug, 2024 @ 6:56pm

Shield Visuals Fixed

Update: 31 Jul, 2024 @ 1:16pm

Quality of Life

Update: 27 Apr, 2024 @ 1:06am

Version 2.2.1

Smack Studio - Azula - Ver. 2.2.1
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General: Fixed WallJump Infinite.

CRT into Jump (Axe Kick):
- Start Up: -2Frames
- Removed Grounded Only hit box and made it hit any state.
- Base KB: 9 -> 10
- KB Scailing: 0.1 -> 0.11
- Launch Angle: 0 -> 285

Back Air:
- Removed Back Air Reverse Hitbox

Update: 25 Apr, 2024 @ 3:18pm

Version 2.2

Smack Studio - Azula - Ver. 2.2
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General: Added Smear Frames to some animations.

General: Size Multiplier: 0.9 -> 0.85

CRT into Jump: Replaced Jump out of stance for a new Axe Kick move.

Forward Tilt:
- Down Angle:
- Base KB: 7 -> 6

Update: 16 Mar, 2024 @ 5:42pm

Smack Studio - Azula - Ver. 2.1
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Forward Strong:
- Down Angle:
Sweetspot:
- Damage: 13 -> 11
- Base KB: 12 -> 10
- Launch Angle: 10 -> 45
Sourspot:
- Damage: 9 -> 7
- Base KB: 10 -> 8
- Launch Angle: 10 -> 45
- Up Angle:
Sweetspot:
- Damage: 13 -> 12
- Base KB: 12 -> 11
Sourspot:
- Damage: 9 -> 8
- Base KB: 10 -> 9
Get Up Attack (from knock down):
- KB Scaling: .1 -> .075

Update: 13 Mar, 2024 @ 9:15pm

Smack Studio - Azula - Ver. 2.0
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Added a new effect when performing a midair jump; a ripple effect will be created.

Added a new effect when ultra is ready; a lightning effect will be on the character.

Forward Strong:
- Added Angles: Hold Up or Down when performing a forward strong.
Side Tilt:
- Adjusted Hitbox
- Added Angles: Hold Up or Down when side tilting.
Back Air:
- Added Angles: Hold Up or Down when back airing.
Neutral Special:
- Adjusted Hitbox
- Damage: 6 -> 5
- Cooldown Timer: 120 -> 160
Grab:
- Adjusted Grab Hitbox
Ultra:
- Final Hit
- Base KB: 10 - 11.5

Update: 24 Jan, 2024 @ 3:00pm

Version 1.4.1 Reuploaded

Update: 22 Jan, 2024 @ 5:37pm

Version 1.4.1

Smack Studio - Azula - Ver. 1.4.1
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CRT Stance (CRT into Jump):
- Begin Jump immediately
Side Special:
- Added Landing Lag and new End Lag if the attack doesn't Hit
Taunt:
- New Taunt! Press Taunt and hold Down for a New Taunt Animation; Press Shield to Cancel
Ultra:
- Final Hit
KB Scaling: 0.2 -> 0.15
- Fixed Ultra where the character gets stuck

Update: 21 Dec, 2023 @ 3:03pm

Version 1.4

Smack Studio - Azula - Ver. 1.4
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Land:
- Land Animation: +1F
Neutral Special:
- Launch Angle: 55 -> 65
- Cooldown: 55F -> 120F
Up Throw:
- Launch Angle: 80 -> 85
Down Throw:
- Animation Recovery: -1F
Taunt:
- New Taunt! Press Taunt and hold Special for a New Taunt Animation; Press Shield to Cancel
Ultra:
Unfreeze Players During Ultra Activation: 2F -> 6F

Update: 13 Dec, 2023 @ 12:01am

Version 1.3.1

Smack Studio - Azula - Ver. 1.3.1
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Down Special:
- Adjusted Grounded Reflector Hurtbox
Spike Hit Box:
Extra Hit Stun: 0 -> 0.05
Up Throw:
- Base KB: 7 -> 9
- KB Scaling: 0.1 -> 0.075
- Launch Angle: 90 -> 80
Down Throw:
- Fixed Animation and End lag of the Throw
- KB Scaling 0.05 -> 0.1
- Launch Angle: 50 -> 60
Taunt:
- New Animation: Hold Taunt after Taunting; Press Shield to End the Taunt.