Garry's Mod

Garry's Mod

Wiremod Canary
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Update: 4 Apr, 2024 @ 5:17pm

Fixed Wire Map Interfaces not working on new maps (#3028)

* Fixed Wire Map Interfaces not working on new maps

The way GMod handles Hammer input/outputs has been changed and no longer conflicts with Wiremod's self.Output. So we can remove the override workaround.

* Removed dead code and uneeded parentheses

Update: 4 Apr, 2024 @ 3:26pm

Use setPos/setAng directly on the entity instead of phys (#3026)

* Use setPos/setAng directly on the entity instead of phys

* Use WireLib.setAng

* Use existing locals

* Fix linting issues

Update: 2 Apr, 2024 @ 9:34pm

Remove player restriction from entity:setSkin(number) (#2988)

* removed player restriction from entity:setSkin(number)

* remove unnecessary checks for setSkin

Update: 2 Apr, 2024 @ 4:03pm

Fix RT Camera OnRemove detection (#3027)

* Fix OnRemove detection

* Fix trailing whitespace

Update: 30 Mar, 2024 @ 11:02am

Add regex check to gates and e2 find (#3023)

Update: 26 Mar, 2024 @ 10:19am

Fix EGP Line SetPos and Poly Movement with 3D Tracker (#3021)

* Clamp poly and line position

* Fix line didn't nil check setpos

Update: 26 Mar, 2024 @ 10:19am

RT Camera fixes and improvements (#3019)

* Added FPS limiter to RT Cameras, refactored code a bit

* Changed RT Camera FPS limiter algorithm

* Actually made good RT Camera FPS limiter

* Changed ActiveCameras to be set-like array instead of set-like table.

* Fixed undefined behavior in RT Camera ENT:SetIsObserved

* Linter pass

* Removed debug print

* Fixed undefined behavior on iteration

* Removed debug print *again*

* Removed unused function

Update: 6 Mar, 2024 @ 4:31pm

Update vector2 to use e2function syntax (#3013)

* Update vector2

* Remove trailing whitespace

Update: 29 Feb, 2024 @ 8:58pm

Reduce E2 __index calls (#3006)

* Reduce E2 __index calls

* Update name usage

Update: 29 Feb, 2024 @ 8:57pm

Remove