Garry's Mod

Garry's Mod

Wiremod Canary
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Update: 25 Jul, 2024 @ 8:17pm

Better trails (#3101)

* Better trails

* update convar

* Make limits per player

* Update entity.lua

Update: 22 Jul, 2024 @ 2:05pm

Strict mode functions (#3100)

* Selfaware strictmode funcs

* Update e2descriptions.lua

Update: 22 Jul, 2024 @ 2:05pm

E2 Collision Core(now part of propcore) (#3099)

* Collision core & event for E2

* Clear trailing whitespace in collision.lua

* Errors in strict mode for tracking

* Aliases for our/their getters as entity/hitentity

* Migrate to propcore

* Forgot to remove collision.lua from extloader

* Getter camelCasing & fixes.

* E2helper documentation for collision & functions

* Proper op costs

* Collisions are now queued and flushed on think

* Collisions only check the tick after a collision

* Event requirements & callback overload

* Forgot to remove a print

* Fit trackCollision descriptions to e2helper box

Update: 18 Jul, 2024 @ 3:20pm

Increase trigger limit (#3098)

Update: 18 Jul, 2024 @ 3:20pm

Cancel motor creation, tooltip for motor removal (#3097)

* Cancel motor creation, tooltip for motor removal

* Release ghost ent in both realms

Update: 15 Jul, 2024 @ 12:00pm

Fix #3082 (#3092)

* fix rangerwhitelist #3082

* inevitable bug fixes

* AHHGHH

Update: 14 Jul, 2024 @ 3:06pm

Update player.lua (#3094)

Update: 26 Jun, 2024 @ 10:33pm

sentSpawn functionality (#3086)

* sentSpawn functionality

* Comply with linter

* Move castings to E2/Wire lib

Moved casting and typeIdToString to E2Lib and WireLib.

Fixed major bug, where registered sents didn't check for prop protection, when creating constrains.

Changed comments a bit

* Update sents_default_params.lua

* Update prop.lua

* Moved sents_default_params.lua

Moved sents_default_params.lua
Renamed sents_default_params.lua
Changed the way to block sents, and renamed whitelist to registry, to reinforce reusability for thirdparty addons

* gmod_wire_value bug fixes

* remove whitespace -_-

* WireLib.SentSpawn.Unregister table removal fix

Update: 22 Jun, 2024 @ 2:28am

Optimize overlay visibility logic (#3084)

* Optimize overlay visibility logic

Also renames base_wire_entity's overlay visibility function to ENT:WireBeingLookedAtByLocalPlayer()

* Don't rename any functions

* Better last looked at check

Update: 17 Jun, 2024 @ 5:36pm

Change toAngle to a method (#3088)