Total War: ATTILA

Total War: ATTILA

Realistic Ranged/Missile Unit Overhaul For 1212
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Actualización: 1 OCT a las 9:20 a. m.

Realistic Series MOD: Core Content of the Major Super Update
For details, please visit the link below:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3047562159/592909603985305042/

Realistic Cavalry has been completely revamped with a major overhaul.
For details, please visit the link below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3047562159

Realistic Ranged Combat MOD Update:
  • Mounted Archer Weapons - Range -20%, Rate of Fire +20%, Ammunition 27→35
  • Crossbow Balance - Same-tier DPS consistent with bows
  • Bow Quality Binding
    1. Rabble, Mob → Low-grade bows
    2. Poor, Trained → Mid-grade bows
    3. Well, Elite → High-grade bows
  • Rapid Shot Bow → Fast Bow, enhanced mid-tier weapons, fine fast bows gain improved range and armor penetration (TBD)
  • Firearm Penetration
    1. All firearms except hand cannons ignore missile block chance
    2. Heavy muskets receive significantly enhanced penetration, capable of penetrating and damaging multiple targets
    3. Balance adjustments: Reload time +5 seconds, Accuracy -5, Spread +1 (excluding fine arquebus, zamburak, and fine musket)
  • Throwing Weapons
    1. Infantry javelins → Throwing spears, Cavalry → Javelins (short)
    2. Javelin optimization: Reduced range and ammunition, increased shield penetration and armor damage
    3. Greatly enhanced bonus damage against elephants
  • Other Weapons
    1. Increased sling rate of fire
    2. Recurve bows: Triple-shot → Rapid bow, damage equal to composite bows, poor accuracy, range capped at 145




Other Adjustment Notes

Mechanism Adjustments
  • Combat Experience Bonus Rework - Gradual level-based improvements, high-level veterans have exceptional endurance (heavy armor stamina ≈ level 0 light armor)

  • Infantry Mass Standardization - Standard model 100-150
    1. Spearmen anti-charge mass +100
    2. Giant Shield Spear & Ranged +200
    3. Two-handed weapons mass -20

Unit Adjustments
  • New Series - Makurian Bow & Spear infantry, modified from cloth armor spearmen
  • Health Adjustments - Camel health ~400
  • Assassin Units - Changed to dual-wield weapons, significantly increased melee attack and defense
  • Animation Updates
    1. Single-handed weapons remove thrusting animations
    2. New idle animations for dual-wield units
    3. Melee cavalry added new idle animations

  • Miscellaneous Adjustments
    1. Increased shooting fatigue consumption
    2. Reduced spear armor penetration


  • Unit Type Adjustments
    1. Iberian Slingers → Single-handed axes
    2. Bow & Spear infantry → Phalanx Pikemen with bows + Spearmen with bows
    3. Kuman Spearmen with bows retained + Makurian Nubian Bow & Spear (Longbow)
    4. T1 Idago Knights and T1 Spanish Knights swapped unit and horse models
    5. Varangian → Shock long-handled axe (Not single-handed)
    6. Lithuanian Knights: T1 Raider Cavalry (Javelin & Sword) → T2/T3 Lancers
    7. Ducal Cavalry → Lancers (Retinue line)
    8. Boyar line → Heavy Cavalry
    9. Zagwe added new elite infantry series
    10. Infantry with horses → Equipped with pack animals (Elite cavalry, steppe units)
    11. Mongol infantry with horses removed cavalry trait
    12. Crossbow units with Proficiency above normal given Precise shooting skill, bow units given Rapid shot skill
    13. War Elephant ammunition +100%
    14. Dismounted Knight recruitment tied to noble estates
    15. Hussite Peasants + slings

Equipment System Adjustments

Weapon Adjustments:
  • Enhanced charge bonus for single-handed and polearm weapons (Offensive infantry)
  • Reduced charge bonus for spears and pikes (Defensive infantry)
  • Cavalry secondary weapon attributes synchronized with infantry
  • Ranged unit weapons unified, but melee capability weakened
  • Two-handed axe → Long-handled axe

Armor Adjustments
  • Label Updates - Half Armor → Mixed Armor (e.g., Mixed Light/Medium Armor)
  • New Armors
    1. Heavy Chainmail (T1-T3, heavy_chainmail)
    2. Fine Armor (T3, very heavy)
  • Armor Distribution
    1. Zagwe top-tier units, Abbasid Guard → Heavy Chainmail
    2. Trebizond Plate-and-Segment Armor → Fine Armor

Actualización: 19 JUN a las 2:06 a. m.

Changelog Highlights v2.4​​

🏹 ​​Windlass Crossbow Animations​​
• Fully historical reload sequence with standard fatigue calculation
• Optimized models

🔫 ​​New Sidearm Mechanics​​
• Added pistol charge animations
• Otimized handcannon ,mushkert (rebalanced)

🥷 ​​Assassin Stealth Overhaul​​
• Active camouflage skill (replaces passive invisibility)

Actualización: 9 JUN a las 8:50 a. m.

Actualización: 7 JUN a las 2:15 a. m.

Updates

Musket Animation Optimization
All musket reloading and shooting animations optimized based on PIL, with key remakes for Musket (Matchlock) and Zanburak (Heavy Matchlock) animations.

Musket Unit Movement Speed Adjustment
Mushkert unit movement speed increased to 20-30 (Ultra-Heavy to Extremely Light armor classes).

Melee Animation Tweaks

Two-handed greatsword animation fine-tuned.
Improved formation discipline for trained armies.

Unit Card Remasters
Remastered low-quality unit cards for added units such as Rocket Units, Tuareg units, and kretikai Guard.

Balance Adjustments

Focus Skill: Reload speed nerfed to 30%.
PAVISE (Great Shield) ranged units: Melee attack/defense ×0.8 (toned down due to overpowered close combat stats).

Equipment Stats Overhaul

Partial equipment stats corrected; horse stats remade – horse breeds and barding protection now displayed independently.
Arab Elite Matchlock model optimized.
Yeniçeri musket units' uniform colors fully synchronized with their unit cards.

Musket Damage Adjustment

Improved armor penetration – muskets now pose greater threat to plate armor units.
Hand Cannon shooting attributes fine-tuned.

Assassin Recruitment Overhaul
Assassin units previously underused due to strict recruitment requirements – now adjusted:
• Available to all factions (requires converting to Shia faith).
• Recruitment points:
▪ Shia Mosques (2 initial squads, upper limit unlocked via mosque upgrades).
▪ Eastern Kingdom mercenary camps (e.g., Khwarazm, Ilkhanate) – limited to 2 squads per region.

Elephant Recruitment Update
Elephants no longer require specific recruitment conditions – both Melee Elephants and Greek Fire Elephants can be unlocked via Elephant Habitats.

Wardog unit
Wardog Ranged Infantry units caused CTD (crash-to-desktop). All Wardog Ranged Infantry units have been removed. African factions' Wardog units are now retained as melee-only. Welsh Wardog Ranged Infantry Longbowmen converted to standard archers. Sherwood units now provide stealth capabilities

Actualización: 7 JUN a las 12:35 a. m.

Actualización: 23 MAY a las 8:41 a. m.

Rebalanced missile block mechanics, adjusted handcannon models, optimized certain animations. Due to changes in animation logic, compensated by optimizing reload times for some firearms.

Actualización: 22 MAY a las 1:44 a. m.

Core Changes
1. Cavalry Charge Rules Overhaul
- **Only lancer units** can charge the following targets:
• PAVISE shield bearers
• Spear infantry
• Polearm/pike formations
- Non-lancer cavalry will **trigger panic** in their mounts before contact (auto-canceling charges)

2. Handcannon Unit Specialization
- Non-PAVISE **handcannon troops** are now a standalone class
- Adjusted attributes:
• Slightly reduced range
• Added **two-handed melee attacks** (smashing enemies with handcannons)

3. Dynamic Stamina System
- AI-optimized **tiered stamina rules**:
• Light units: **Zero stamina drain** while sprinting
• Heavy units: Continuous stamina loss during movement/combat
• Cavalry/mounted infantry: Gain **extra stamina recovery** (disabled when dismounted)
- *Note: The UI shows "-0 fatigue" due to integer rounding, but fractional values (e.g., -0.3) are fully functional*

4. Polearm Tier System
Introduced Elite Polearms (ELITE/WELL tier) and Standard Polearms

Elite Polearm Traits:
• Overall stats surpass standard tier, matching poleaxe effectiveness
• Exclusive Armor-Piercing property (balance under monitoring)
• Tactical contrast with poleaxes' Shield-Piercing

Unit Distribution:
• Elite Polearms: 41 units
• Standard Polearms: 132 units

5. Animation Integration
Optimized animation blending to minimize clipping



Testing Guidelines
- Current stamina rates are **initial test values** – player feedback is requested
- Focus test scenarios for cavalry panic mechanics:
▪ Light cavalry accidentally triggering spear formations
▪ Heavy cavalry vs. lancer unit attrition ratios

Actualización: 21 MAY a las 1:49 a. m.

Hotfix

Fixed some CRASH issues

Actualización: 20 MAY a las 7:05 a. m.

Update Notice: Emergency Hotfix
This urgent update focuses on stabilizing gameplay while development continues.

◆ Hotfix Contents
Crash Fixes

Resolved critical crashes caused by compatibility issues with the AD1212 mainpack

Firearm Animation Tweaks

Adjusted arquebus reload animations to better align with combat pacing.

Partial Cavalry Overhaul Preview

Implemented early-stage horse breed adjustments (full system coming in the next major update).

Infantry Balance Tweaks

Sword units now excel in sustained melee combat.

Spear units gain improved defensive utility against cavalry.

We encourage testing and feedback on these changes!

Preview of Next Major Update
Animation Overhauls

Pavise Shield units will receive dedicated combat animations.

All firearm units (arquebus/musket) to get context-aware reload/cocking animations.

Cavalry Class Reformation

Warhorses vs. Riding Horses system:

Warhorses: Can charge spear formations head-on .

Riding Horses: Will panic when facing braced spears/pikes.



Melee Cavalry Redesign: Complete rework to address current underperformance.

Shock Cavalry: Some Shock cavalry will be reassigned and redesigned as melee cavalry;Lance Mechanics, Unique "couched lance" functionality for Lance cavalry.Lances will grant these units significant advantages in cavalry charge confrontations, meaning they may still prevail even when their overall quality is inferior to the enemy.

Note to Players
This hotfix prioritizes stability over new content.

Actualización: 18 MAY a las 7:45 p. m.

Adapt to the latest updated AD1212