Tabletop Simulator

Tabletop Simulator

Arkham Horror LCG - Baldur's Gate III
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Update: 14 Feb, 2024 @ 11:55pm

Change Log
- Tasha's Hideous Laughter gained the Trick trait.
- Drow Magic (3) reworded to clarify that you cannot swap the numeric modifier of curse and bless tokens.
- Zombie bonded to Animate Dead (3) reworded from "change" to "treat" since change is used in triggered abilities and treat is better for constant ones.
- Fleet of Foot says "one at a time" letting you play cards you draw during the resolution of the card.
- Speak with Dead (3) gained Cursed trait and triggers on curse tokens as well. Now it will attach enemies when you reveal one of those tokens to enable the Necromancy mini-rework.
- Guild Artisan changed from Talent to Ally.
- Warped Headband of Intellect (2) has an effect for seekers now making it not a dead card for main class seekers.
- Font of Inspiration (4) completely reworked to give Bards burst turns as well as more proactive skill tests.

Art Changes
- Inspiration (2)
- Planar Ally (5)

New Cards
- Dissonant Voices (1)
- Sleep (1)
- Ability Improvement (3)
- Bone Chill
- False Life (1)

Update: 5 Feb, 2024 @ 2:55pm

Change Log
- Faerie Fire (1) reduce to a lvl 0 card, the difficulty of the test has been reduced from 3 to 1.
- Fighter Champion subclass reword for clarity. No effect change.
- Gnome Cunning (3) now excludes signature cards from its condition as well as reduces the cost of cards played during that action by 1.

Update: 30 Jan, 2024 @ 1:25pm

Change Log
- This will probably be the final update with new cards, afterwards, it will be mostly adjustments and balancing.
- Entertainer (3) limited to 1 card committed per test.
- The layout of the cards in the mod have been moved.
- Class and Subclasses have been all moved to the left.
- Racial Features have been separated from the standard player cards.
- Player Cards have been moved to where Subclass/Classes were.

Racial Feature Standardization
- Racial Features have been standardized to all being Lvl 3
- Human Versatility (5) -> (3), cannot attach Neutral assets. Still works for signature events/skills.
- Halfling Luck (1) -> (3).
- Drow Magic (2) -> (3).
- Astral Knowledge (2) -> (3) adjusted ability to provide advantage instead of giving +2 in the stat chosen.
- Dwarven Resilience (2) -> (3) ability reworked to let you attach Armor assets onto Ally assets.
- Hellish Resistance (0) -> (3) ability changed to provide Survivors with an alternate ignite archetype vs. Evocation Wizard in Mystics.

Monk Rework
- 3 of the monk cards have been changed from multiclass to Neutral for thematic reasons and accessibility for investigators.
- Way of the Shadow Subclass now lets you count all Monk class cards as Survivor cards for the purposes of synergy/Resourceful/etc.

New Cards
- Adamantine Splint Armour (2)
- Glowing Shield (2)
- Telekinesis (5)
- Mage Armour
- Fleet of Floot
- Withers
- Charger
- Tasha's Hideous Laughter

Update: 26 Jan, 2024 @ 12:01am

Update: 25 Jan, 2024 @ 10:52pm

Update: 25 Jan, 2024 @ 10:29pm

Change Log
- Sleet Storm (3) changed from being too niche to be generally more playable even without frost synergy.
- Djinni bonded to Planar Ally (5) has been reworded for consistency to new cards and clarified wording on Advantage/Disadvantage.
- Fireball (3) got its resource cost adjusted from 4 to 4 scaling down based on flammable tokens.
- Smuggler's Ring adjusted for Halfling Luck synergy.
- Karlach's Infernal Engine now has the Ignite keyword and lost her stat boosts.
- Campaign Guide has been updated for sections regarding Advantage, Disadvantage, Oaths, and Trust Tokens.
- Bless card's scripting has been fixed for SCED. Previously it would be mistaken as a blessed token upon reloads of saves.

Art Change / Fixes
- Elemental
- Armour of Agathys (2)
- Fire Elemental

New Cards
- Ice Knife
- Divine Favour (1)
- The Deathstalker Mantle (2)
- Burning Hands (1)

Within the new cards, implementation of racial features/backgrounds has been added from bg3. Draconic Ancestry (3) and Fey Ancestry (3) have been adjusted to also be limited to 1 Racial Feature per deck. The following are all mutually exclusive racial feature cards:
- Human Versatility (5)
- Dwarven Resilience (2)
- Draconic Ancestry (3)
- Gnome Cunning (3)
- Astral Knowledge (2)
- Halfling Luck (1)
- Drow Magic (2)
- Fey Ancestry (3)
- Tiefling Resistance
- Relentless Endurance (3)

Update: 22 Jan, 2024 @ 12:48pm

Update: 20 Jan, 2024 @ 9:43pm

Update: 19 Jan, 2024 @ 3:16pm

Change Log
- Web gained 1 wild icon and 1 combat icon. Effect changed to better support Ignite archetype.
- Skybreaker (1) gained the Tool trait, once per round damage and +1 combat during fights, and +1 combat icon.
- Safeguard Shield gained the effect to blank treacheries at the cost of damage to better support Haunted One / Gloves of the Growling Underdog archetype.
- Minor Illusion reworked as a Invest + Evasion card similar to better fit the theme of the card.
- Magic Missile (1) cost lowered from 1 to 0. Gained 1 more combat icon.
- Gloves of Belligerent Skies (2) no longer takes up an accessory slot.
- Gloves of Thievery no longer takes up an accessory slot.
- Animal Friendship text error fix.
- Font of Inspiration (4) reworded for clarity.
- Enlarge (2) value thresholds increased from 3 to 4.
- Find Familiar (1) is now 2 cost instead of 3.
- Champion Subclass now treats +1 as elder sign for all effects not just during skill test. For stuff like Voice of Ra and Ward of Radiance.
- Disguise Self (1) gained the Illicit trait.
- Outlander (2) is now 3 exp, and triggers off succeeding skill tests during the mythos phase as well.

Art Changes
- Shocking Grasp
- Tavern Brawler
- Infernal Iron
- Arcana (2)
- Animate Dead (3)

New Cards
- Zhentarim Network (3)
- Fey Ancestry (3)
- Draconic Ancestry (3)
- Curious Tome
- Knock
- Barkskin
- Acrobatics (1)
- Protection from Evil and Good
- The Protecty Sparkwall (2)
- Hellish Rebuke
- Entangle
- Ring of Flinging (1)
- Smuggler's Ring
- Ring of Protection (2)
- Gloves of the Growling Underdog

Update: 10 Jan, 2024 @ 8:00pm

Change Log
- Command changed to be 1 instance of the numeric value being checked to curb some of the exploitative stuff that were too exploitative ;)
- Druid charge changed to charges, text fix.
- Wizard charge changed to charges, text fix. Now Wizard can move charges to other asset as secret as well as charges.
- Transmutation School Wizard ability changed, now gives you a way to manipulate "uses" tokens across all cards you control.
- Circle of the Spores Druid now gives you the benefit of only setting stats that you have a lower base value in.
- Silver Pendant changed from "named typed" to "named type", text fix.

New Cards
- Added a few more Act 1 cards that are pretty iconic to BG3.
- Luminous Armor (2)
- Disintegrating Night Walkers (0)
- Periapt of Wound Closure (0)
- Owlbear Cub (0)
- Gloves of Belligerent Skies (2)
- Diadem of Arcane Synergy (2)